ReClassic

Command Palette

Search for a command to run...

Card Duel

Event ended

The Card Duel event ended on August 20, 2026. The Duel Archivist stays in Prontera until September 3 for anyone who still has floppy disks saved up. The Winged Hat and the Duelist's Visor became costume-only, with no bonuses at all, and the visor is now permanent. The potions and elixirs still have the same effect.

The Duelist
The Duelist, in Prontera

Card Duel

Duel Disc
Duelist Event

A mysterious Duelist shows up in Prontera and challenges adventurers to a card duel. You build a deck, summon monsters from Rune-Midgard, and cast spells and traps to bring the opponent's life points to zero. Win, and you take home floppy disks to trade for rewards.

The duel is a card minigame in the style of monster-dueling card games, exclusive to ReClassic. You don't need anything special to play: the Duelist himself hands you the Duel Disc and the cards on the spot.

When and where it happens

The Duelist arrives at the Prontera plaza in short windows throughout the day. A server-wide announcement goes out 10 minutes before each window.
  • The event starts every 3 hours and each window lasts 30 minutes.
  • While the window is open, talk to the Duelist at Prontera (76, 63) to join.
  • The first duel happens in the plaza arena (open for everyone to watch). If it's taken, your duel opens in a private arena, and if all of them fill up you join a queue and get called as soon as one opens up.
Start timeEndsAdvance notice
00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:0030 minutes later (e.g. 00:30)10 minutes before

How a duel works

Each duelist starts with 4000 life points (LP) and a hand of 5 cards. The Duelist hands you the Duel Disc (use the item to reopen the duel menu whenever you want) and the cards in your deck. Players alternate turns until someone brings the other's LP down to zero.
A duel in progress
A duel in progress in the arena
Duel Card Duel Disc
The cards and the Duel Disc

Turn phases

  • Start of turn: draw 1 card (on the first turn of whoever goes first, there's no draw and no attack).
  • Main Phase: summon 1 monster and use spells/traps.
  • Battle Phase: attack with your monsters.
  • Main Phase 2: use more cards after attacking.
  • End of turn: pass the turn.

Summoning monsters and tribute

You summon 1 monster per turn, in one of the 3 zones on your side. Stronger monsters require tribute: sacrificing your own monsters that are already on the field.
Monster levelTribute required
Level 1 to 4Summons directly (no tribute)
Level 5 to 61 tribute
Level 7 or higher2 tributes
Some monsters have an effect when summoned or destroyed, and the effect triggers even when they're used as tribute.

Positions: Attack and Defense

  • Attack: the monster stays visible (shows its ATK) and can attack.
  • Face-down Defense: it goes in as a shadow ("Unknown Monster"), only you know which card it is. It can't attack, but the opponent finds out what it is by attacking it.
  • Face-up Defense: shows its DEF and works as a wall. It can't attack.
You can change a monster's position once per turn (except on the turn it was summoned). Flipping a card from Defense to Attack reveals the monster.

Combat

Damage compares the cards' values. What happens when a monster attacks:
SituationResult
Direct attack (opponent has no monsters)The full ATK becomes damage to the opponent's LP.
Against a monster in AttackWhichever has higher ATK destroys the other, and the ATK difference becomes damage to the LP of whoever lost the monster. Equal ATK: both are destroyed, no damage.
Against a monster in DefenseIf ATK is higher than DEF, the defender is destroyed with no damage to LP. If ATK is lower than DEF, the attacker takes the difference (DEF minus ATK) to their own LP. If they're equal, neither is destroyed.
Destroyed monsters go to the owner's graveyard. The Resurrection spell (Priest deck) brings back a monster from your own graveyard.

The three decks

When you join, you pick a duelist class. Your deck is always made up of the monsters (shared by everyone) plus the Spells and Traps of your class.
DeckStyle
KnightProtection and retaliation: boosts ATK and DEF, blocks and reflects attacks.
WizardOffensive magic power: area damage, LP burn and mass destruction. This is the class the Duelist himself uses.
PriestHealing and support: recovers LP, revives monsters and raises holy barriers.

The cards

Monsters (shared by all decks)

MonsterATKDEFLevelTributeEffect
Poring3002001--
Willow9003002--
Peco Peco13004003--
Orc Warrior19008004--
Munak100019004-Defense wall (high DEF)
Rocker10002502--
Yoyo11004003--
Deviruchi15005004-On summon: burns the opponent's LP
Dokebi14004504--
Drainliar9003003-On summon: you draw 1 card
Marina8003502--
Alice110012003-When destroyed: fetches a Defense card
Goblin12503004--
Lunatic3502501--
Thief Bug5003001-Flipped to Defense: destroys the attacker the instant it's revealed
Skeleton7503502--
Spore6004502-When destroyed: fetches a Defense card
Wolf10504003--
Mandragora9006003-On summon: you draw 1 card
Kobold13505504--
Evil Druid17507504--
Mummy15003503--
Nightmare16504004--
Anubis18005004--
Sasquatch14003503--
Sohee5003002-On summon: fetches a random Spell from your deck
Isis210060051-
High Orc220030061On summon: burns the opponent's LP
Valkyrie20006004--
Some monsters have a special effect. While face-up on the field, the Pharaoh nullifies all traps on both sides. The Thief Bug, flipped to Defense, destroys the attacker the instant it's revealed. And Sohee, when summoned, fetches a random Spell from your deck to your hand.

Legendary Monsters

The most powerful monsters in Rune-Midgard. They only appear on Hard and always require tribute to summon.
MonsterATKDEFLevelTributeEffect
Eddga230070061-
Phreeoni225090061-
Doppelganger2000260072Defense wall (high DEF)
Drake2400100072-
Osiris2500130072-
Dark Lord2800140082-
Orc Lord2700160082-
Atroce290090082-
Baphomet250080082-
Pharaoh2400110061While face-up, nullifies all traps on the field.
Lord of Death2500120072-
Ifrit3000250082-

Knight Spells and Traps

CardTypeEffect
Holy CrossSpellDestroys the opponent's monster with the highest ATK.
ShrinkSpellHalves an enemy monster's ATK (permanent).
Defender's AuraSpell+600 ATK and +600 DEF to one of your monsters (permanent).
Shield BoomerangSpell700 direct damage to the opponent's LP.
Thorn ArmorTrapDestroys the monster that attacks you.
Shield BlockTrapNegates the attack you're taking.
Barrier of FaithTrapNegates the attack and heals you for the attacker's ATK (up to 1500).
Holy CylinderTrapNegates the attack and reflects the damage to the attacker (up to 1500).
Mirrored RampartTrapHalves the attacker's ATK. Doesn't negate the attack: the battle continues with the reduced ATK.
Double SummonSpellLets you summon one extra monster this turn.
Power of the MageSpell+400 ATK to one of your monsters for each trap you have on the field.
Sacred GroundSpell+300 ATK and +300 DEF to ALL your monsters (permanent).
Mirror WallTrapHalves the ATK of ALL monsters that attack you until the end of the turn.
Lightning StrikeSpellDestroys a monster of your choice from the opponent's side.
CounterattackTrapDestroys the monster that attacks you.
Tyr's ImpactSpellDestroys the opponent's two monsters with the highest ATK.
ProvokeSpellLowers an opponent's monster's guard, dropping its DEF to zero (permanent).
FrenzySpell+900 ATK to one of your monsters, but you lose 600 LP.

Spells and Traps of the Wizard

CardTypeEffect
Ice PrisonSpellFreezes an enemy monster (it won't attack on its next turn).
Ice StormSpellDestroys ALL of your opponent's monsters.
Meteor ShowerSpellDestroys ALL monsters on both sides.
FireballSpell700 direct damage to your opponent's LP.
Stone PillarSpellDestroys a chosen monster of your opponent's.
Cursed SwampSpell-500 ATK on ALL enemy monsters (floor 0).
Ice LanceSpellFreezes an enemy monster.
Amplify PowerSpell+500 ATK permanently on one of your monsters.
Safety WallTrapNullifies the attack received.
Cutting DischargeTrapDestroys the monster that attacks you.
Jupiter's ReflectionTrapNullifies the attack and reflects the damage onto the attacker (up to 2500).
Feather DusterSpellDestroys ALL of your opponent's traps.
Mind ControlSpellSteals a visible monster from your opponent and brings it to your side (permanent).
RiftSpellDestroys your opponent's LOWEST ATK monster.
Blood VesselSpellSacrifices one of your monsters and burns its ATK as direct damage to your opponent's LP.
Jupitel ThunderSpell800 direct damage to your opponent's LP.
Lightning BoltSpell500 direct damage to your opponent's LP.
Thor's WrathSpellDestroys ALL of your opponent's monsters.
Lightning StormSpell400 damage to your opponent's LP for each monster they have on the field.
PetrifySpellPetrifies an enemy monster: ATK 0, DEF 0, and it can't attack. If it's already petrified, it's destroyed.
DisenchantSpellDispels all bonuses and reduces ATK by 700 on all of your opponent's monsters.

Spells and Traps of the Priest

CardTypeEffect
CureSpellRestores 1200 LP.
MagnificatSpellDraw 2 cards and restore 600 LP.
BlessingSpell+400 ATK and +400 DEF on one of your monsters (permanent).
Lex DivinaSpellFreezes an enemy monster.
ExorciseSpellDestroys a chosen monster of your opponent's with up to 1600 ATK.
Magnus ExorcismusSpellDestroys all enemy monsters with up to 1200 ATK.
ResurrectionSpellRevives a monster from your own graveyard.
Kyrie EleisonTrapNullifies the attack and heals you for the attacker's ATK.
AssumptioTrapAbsorbs and nullifies the attack received.
SanctuaryTrapThe attacker can no longer attack this turn.
Soul ExchangeSpellSacrifices an opponent's monster and uses it as tribute credit for your summon.
Swords of RevelationSpellFreezes ALL of your opponent's monsters.
Call of the DamnedTrapWhen attacked: revives a monster from your graveyard and nullifies the attack.
Decrease AgilitySpellAn enemy monster doesn't attack on its next turn.
Impositio ManusSpell+500 ATK on one of your monsters (permanent).
AspersioSpell+300 ATK and +300 DEF on one of your monsters (permanent).
AngelusSpell+700 DEF on ALL your monsters (permanent).
MedicineSpellRemoves the freeze from ALL your monsters and restores 2000 LP.
Holy LightSpell500 direct damage to your opponent's LP.

Difficulty

You choose the duel's difficulty (up to the limit unlocked by the team). The harder it is, the stronger the Duelist plays, and the bigger the reward.
DifficultyHow the Duelist plays
EasyOnly summons weak monsters, without tribute. Doesn't use spells or traps.
MediumStronger monsters (up to 1 tribute) and starts using spells (destroying your strongest monster or burning your LP).
HardThe most powerful monsters (including Lord of the Dead and Ifrit), spells often, and it even sets traps. The deck also tends to draw the strongest monsters.

Rewards

Confidential Floppy Disk Top Secret Floppy Disk
Exchange currency

The Floppy Disks (Confidential and Top Secret) aren't the final prize: they're the currency you earn by beating the Duelist and spend at the Duel Archivist's shop.

What each win gives

DifficultyConfidential Floppy DiskTop Secret Floppy Disk
Easy25
Medium37
Hard510
  • You can duel as many times as you want during the window.
  • The reward is limited to the first 3 wins per event window (regardless of difficulty). From the 4th win onward, the reward only comes back at the next scheduled time.
  • Defeat, forfeit, or running out of time gives nothing.

The Duel Archivist's shop

The Duel Archivist is in Prontera (48, 96) and trades your floppy disks for the event's items.
Duelist's Winged Hat
Duelist's Winged Hat
Costume only
Permanent · 40 Confidential
Duelist's Visor
Duelist's Visor
Costume only
Permanent · 20 Confidential
ItemCostWhat it does
50653.png Duelist's Winged Hat40 ConfidentialPermanent top costume, no bonus.
50654.png Duelist's Visor20 ConfidentialPermanent middle costume, no bonus.
50660.png Box of Competitive Red Potions1 Top Secret10 competitive red potions.
50661.png Box of Competitive Blue Potions1 Top Secret10 competitive blue potions.
50656.png Competitive Attack Elixir3 Top SecretATK buff for 30 minutes.
50657.png Competitive Magic Elixir3 Top SecretMATK buff for 30 minutes.
50658.png Competitive Agility Elixir3 Top SecretASPD buff for 30 minutes.
50659.png Competitive Critical Elixir3 Top SecretCritical buff for 30 minutes.
The floppy disks stay with you between event windows, so you can slowly save up for the Winged Hat.