Pets and Taming
In ReClassic pets aren't just decoration: each companion gives a passive bonus while it's by your side, uses skills on its own (heal, attack, collect items), and some even evolve into stronger forms. This page gathers the complete catalog: which item to use to capture each one, where that item drops, its skill, its loyalty bonus, its evolution line, and which classes get the most out of each pet.
How taming works
Taming is a classic Ragnarok system, with a few details specific to ReClassic:- Capture item: each tamable monster has a specific item (the "bait"). You use that item on the right monster and, if you're lucky, it turns into a pet egg. The higher the pet's capture rate, the easier it is.
- Incubator: take the egg to the Pet Incubator (Kafra / pet NPC) to hatch it and release the companion.
- Intimacy: feed the pet the right food to raise its friendship. The strongest stat bonuses only apply at "Loyal" level (the top of intimacy), so it's worth taking good care of it.
- Hunger: a pet outside its egg loses hunger over time, and a hungry pet loses intimacy. If intimacy hits zero, the pet leaves for good: the egg disappears with it and there's no way to get it back. Inside the egg, hunger is frozen, so store your companion before staying idle or training. Automatic feeding (just keep food in your inventory) exists for 10 pets: Mastering, Angeling, Savage, Metaller, Grand Peco, Choco, High Orc, Am Mut, Yao Jun and Aliza.
- Eternal Bond: the Ritual of the Eternal Bond, sold in the Cash Shop, locks the pet's hunger and guarantees it will never leave, even if you go a while without taking care of it. It's single-use per pet. Without the Ritual, the pet stays subject to hunger and can be lost forever.
- Evolution: some pets, once at Loyal level, can evolve into a stronger form by spending materials (see the Pet evolution section).
Capturable pets
Caught in the world (the bait drops from monsters)
The bait for these pets drops from monsters around the map. The rates below are the base rate: the server's drop rate applies on top.| Pet | Bait & Food | Where the bait drops | Skill & Loyalty Bonus | Recommended for |
|---|---|---|---|---|
Water · Plant · Medium · 20% capture | Bait: Food: | Village Mastering (0.50%), Mastering (0.50%), Chepet (0.40%), Poring (0.20%) +2 | Skill: Automatic item collection (loot): picks up to 10 items from the ground Loyal: +2 LUK, +1 Critical | All classes |
Fire · Brute · Small · 20% capture | Bait: Food: | Kukre (0.20%) | Skill: Grants +3 STR periodically (every 50s, for 10s) Loyal: +1 STR, +5 ATK | Melee classes |
Fire · Plant · Medium · 15% capture | Bait: Food: | Drops (0.20%), Village Drops (0.20%) | Skill: Automatic item collection (loot): picks up to 10 items from the ground Loyal: +3 Hit, +3 ATK | All classes |
Neutral · Brute · Small · 15% capture | Bait: Food: | Eclipse (0.50%), Lunatic (0.20%) | Skill: Grants +3 LUK periodically (every 50s, for 10s) Loyal: +2 Critical, +2 ATK | Assassin, Hunter |
Wind · Insect · Small · 15% capture | Bait: Food: | Wild Rose (1.5%), Megalodon (0.20%) | Skill: Grants +4 AGI periodically (every 50s, for 10s) Loyal: +1 AGI, +2 Flee | Assassin, Bard, Dancer |
Earth · Brute · Small · 15% capture | Bait: Food: | Savage Babe (0.40%) | Skill: Grants +4 VIT periodically (every 50s, for 10s) Loyal: +1 VIT, +50 Max HP | Knight, Crusader |
Water · Plant · Medium · 15% capture | Bait: Food: | Black Mushroom (0.20%), Red Mushroom (0.20%), Plankton (0.20%), Plankton (0.20%) +1 | Skill: Automatically cures Poison on you (every 60s) Loyal: +5 Hit, -2 ATK | All classes |
Poison · Plant · Medium · 10% capture | Bait: Food: | Uzhas (1.0%), Green Plant (0.20%), Drosera (0.03%) | Skill: Automatic item collection (loot): picks up to 15 items from the ground Loyal: +2 LUK, +10% Poison resistance | All classes |
Wind · Insect · Small · 10% capture | Bait: Food: | Dragon Fly (0.50%), Scorpion (0.20%) | Skill: Grants +4 AGI and VIT periodically (every 40s, for 20s) Loyal: +6 Flee, -1 AGI | All classes |
Fire · Brute · Small · 10% capture | Bait: Food: | Pirate Skeleton (0.20%), Hell Poodle (0.20%) | Skill: Attacks enemies with Provoke Loyal: +1 INT, +50 Max SP | Support for any class |
Poison · Plant · Medium · 10% capture | Bait: Food: | Marina (0.40%), White Plant (0.20%), Marina (0.20%), Muscipular (0.03%) | Skill: Attacks enemies with a Poison attack Loyal: +1 STR, +1 INT | Support for any class |
Fire · Brute · Large · 10% capture | Bait: Food: | Hode (0.20%) | Skill: Increases your Movement Speed (+5) periodically (every 20s, for 20s) Loyal: +150 Max HP, -10 Max SP | Knight, Crusader |
Earth · Brute · Small · 10% capture | Bait: Food: | Horong (0.20%) | Skill: Keeps you in Perfect Hide Loyal: +1 AGI, +1 Perfect Dodge | Assassin, Rogue |
Earth · Brute · Small · 10% capture | Bait: Food: | Lady Tanee (40%), Choco (0.20%), Choco (0.20%) | Skill: Automatic item collection (loot): picks up to 20 items from the ground Loyal: +3 Critical, -1 LUK | All classes |
Neutral · Demi-Human · Medium · 8% capture | Bait: Food: | Evil Snake Lord (20%), Aliza (0.02%) | Skill: Automatically casts Heal on you Loyal: +1 MDEF, -1% damage taken from Demi-Humans and human players | Knight, Crusader |
Shadow · Demon · Small · 5% capture | Bait: Food: | Alice (0.40%), Bathory (0.20%) | Skill: Attacks enemies with Hammer Fall (stuns) Loyal: +1% MATK, -1% ATK | Wizard, Sage |
Water · Demon · Medium · 5% capture | Bait: Food: | Moonlight Flower (10%), Cat o' Nine Tails (1.5%), Ogretooth (0.50%) | Skill: Automatically casts Heal on you Loyal: +1 STR, +1 DEX | All classes |
Shadow · Demon · Large · 5% capture | Bait: Food: | Maya (5.0%), Verit (0.20%) | Skill: Automatically casts Magnificat on you (restores SP) Loyal: -1% MATK, +1% ATK | All classes |
Earth · Dragon · Medium · 5% capture | Bait: Food: | Zenorc (0.20%) | Skill: Attacks enemies with Divine Impact Loyal: -2 DEF, -2 MDEF, +1% ASPD | Support for any class |
Shadow · Demon · Small · 5% capture | Bait: Food: | Joker (0.20%) | Skill: Grants +6 AGI, DEX and STR periodically (every 40s, for 20s) Loyal: +1% MATK, +1% ATK, -3% Max HP, -3% Max SP | Wizard, Sage |
Neutral · Demi-Human · Medium · 3% capture | Bait: Food: | Injustice (0.02%) | Skill: Attacks enemies with Sonic Blow Loyal: +2% damage against Demi-Humans and human players, +2% magic damage against Demi-Humans and human players | Support for any class |
Shadow · Demon · Medium · 2% capture | Bait: Food: | Succubus (0.02%) | Loyal: Recovers part of the damage as HP (life drain) | Knight, Crusader |
Fire · Demon · Small · 2% capture | Bait: Food: | Fire Imp (0.20%) | Loyal: +2% Fire resistance, +2% damage against Fire enemies | All classes |
Made at the Monster Tamer
The bait for these pets doesn't drop: you craft it with the Monster Tamer NPC, trading materials. It's found in three places: Alberta (alberta_in 173, 76), Aldebaran (aldeba_in 168, 175) and Izlude (izlude_in 129, 64). All three are inside buildings, not out on the street.| Pet | Bait & Food | How to get the bait | Skill & Loyalty Bonus | Recommended for |
|---|---|---|---|---|
Earth · Insect · Medium · 15% capture | Bait: Food: | Monster Tamer (Alberta): trade 1 Singing Plant | Skill: Grants +1 to All Stats periodically (every 50s, for 10s) Loyal: +5% HP Recovery, +25 Max HP | Knight, Crusader |
Wind · Insect · Small · 5% capture | Bait: Food: | Monster Tamer (Alberta): trade 1 Animal Blood + 2 Apple | Skill: Attacks enemies with a Wind attack Loyal: -5 Flee, +2 Perfect Dodge | Support for any class |
Earth · Demi-Human · Medium · 5% capture | Bait: Food: | Monster Tamer (Izlude): trade 1 Chivalry Emblem + 1 Scorpion Tail | Skill: Attacks enemies with a Piercing attack Loyal: +10 ATK, -3 DEF | Support for any class |
Undead · Undead · Medium · 5% capture | Bait: Food: | Monster Tamer (Izlude): trade 1 Old Portrait | Skill: Attacks enemies with a Shadow attack Loyal: +1 INT, +1 DEF | Knight, Crusader |
Shadow · Demon · Small · 2% capture | Bait: Food: | Monster Tamer (Izlude): trade 1 Old Magic Book + 2 Horrendous Mouth | Skill: Attacks enemies with a Shadow attack Loyal: +1 DEF, +1 MDEF, -1% Stun resistance | Knight, Crusader |
Pet evolution
Some pets, once at Loyal level, evolve into a stronger form by spending materials. Evolution replaces the base pet with the evolved form (which gets better bonuses and automatic feeding).| Base pet | Evolves into | Materials required |
|---|---|---|
| 10x | ||
| 10x | ||
| 10x | ||
| 3x | ||
| 500x | ||
| 3x | ||
| 3x | ||
| 3x | ||
| 20x | ||
| 1x |
Evolved forms
Loyalty bonuses of the evolved forms (at Loyal level):| Evolved form | Evolves from | Loyalty Bonus |
|---|---|---|
| Alice | +7 MDEF, +6% Healing Power | |
| Dokebi | +4% MATK | |
| Mastering | +2% Max HP, +8% Healing Power | |
| Yoyo | +9 Critical, +3% Ranged Damage | |
| Orc Warrior | +25 ATK | |
| Peco Peco | +400 Max HP | |
| Rocker | +20% HP Recovery, +70 Max HP, +6% damage against Plant, +6% magic damage against Plant | |
| Poring | +3 LUK, +3 Critical | |
| Savage Babe | +200 Max HP, +2 VIT | |
| Bongun | +4 VIT, +4% Stun resistance, Chance to drain SP on attack |
Event Pets
Released during events and specific seasonal dates.| Pet | Skill & Loyalty Bonus | Recommended for |
|---|---|---|
Neutral · Formless · Medium · 20% capture rate | Skill: Automatically uses Defender on you Loyal: +1% Neutral resistance, -1% Max HP | All Jobs |
Wind · Demi-Human · Medium · 20% capture rate | Skill: Attacks enemies with Detecting Loyal: +30 Max HP, +1% Water resistance | Knight, Crusader |
Neutral · Demi-Human · Medium · 20% capture rate | Skill: Attacks enemies with Shield Charge Loyal: +1 DEF, -1% damage taken from Demi-Humans and human players | Knight, Crusader |
Neutral · Brute · Medium · 20% capture rate | Skill: Attacks enemies with Stone Fling | Support for any class |
Full Catalog (No Capture Source Currently)
These pets exist in the system, but currently have no known capture source on the server (the lure doesn't drop, isn't sold by an NPC, and isn't in the Cash Shop). They're listed here for reference.| Pet | Property | Capture Item | Skill & Loyalty Bonus |
|---|---|---|---|
| Wind / Demon | Skill: Attacks enemies with an Undead element attack Loyal: +3 AGI, +1 DEX | ||
| Fire / Plant | Loyal: +3% Fire resistance | ||
| Shadow / Demon | Loyal: +1 INT, -3% cast time | ||
| Undead / Undead | Skill: Attacks enemies with a Shadow attack Loyal: +1 VIT, +1% Stun resistance | ||
| Fire / Dragon | Skill: Attacks enemies with a Magna Explosion | ||
| Shadow / Demon | Skill: Attacks enemies with Meteor Storm | ||
| Undead / Undead | Loyal: +5% critical damage | ||
| Earth / Brute | Loyal: -3% damage taken from Brute and Doram players | ||
| Wind / Demi-Human | Skill: Attacks enemies with a Wind attack | ||
| Fire / Demi-Human | Skill: Attacks enemies with a Fire attack | ||
| Earth / Demi-Human | Skill: Attacks enemies with an Earth attack | ||
| Neutral / Formless | None | Loyal: +100 Max HP, -5 Flee | |
| Shadow / Demon | Loyal: +3% Max SP | ||
| Wind / Demi-Human | Shiny Wing Gown | Loyal: None | |
| Shadow / Demon | Loyal: +3% Max HP, Chance to cast Heal when hit | ||
| Wind / Demi-Human | Loyal: +3% damage against Demi-Humans and human players | ||
| Wind / Brute | Loyal: +10 Max SP | ||
| Ghost / Demon | Loyal: +3% SP Recovery | ||
| Neutral / Demon | Loyal: +1 VIT, +5% Stone resistance | ||
| Shadow / Demon | Loyal: +30 Max SP, +5% SP Recovery | ||
| Shadow / Demon | None | Loyal: +100% Sleep resistance | |
| Shadow / Demi-Human | None | Loyal: +2 AGI | |
| Ghost / Demon | Loyal: +7 Flee, -3 DEF |
