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Insignia System

Insignia System

Prontera Craftsman
The Prontera Artisan
Insignia
Prontera Artisan's Service

The Prontera Artisan forges magic Insignias by hand and engraves one of them into the 3rd slot of a compatible piece of equipment. Each piece of equipment has its own Insignia, with its own rules and effects.

The Artisan services several pieces of equipment. Each one has its own Insignia, with its own cost, requirements, chances, and effects. Below, a section for each available piece of equipment.

Wanderer's Boots

The first item compatible with the system, and the only one with a randomized Insignia.

Cost

Abismalita ร—3
Per attempt

Each attempt costs 3 Abyssalite and is repeatable at will. Each new attempt replaces the previous Insignia, rerolling the result. Roll until it matches your build.

How It Works

Insignia example
Example of an Insignia's description
  • ๐Ÿ”น The Insignia is engraved into the 3rd slot and only activates when the equipment is refined to +9.
  • ๐Ÿ”น Grants 3 bonus units, randomly distributed among the stats.
  • ๐Ÿ”น Each unit only counts if the matching stat is 70 or higher.
  • ๐Ÿ”น Preserves the refine level and the other cards; the item returns equipped on its own at the end.
  • ๐Ÿ”น The Insignia's appearance Insignia shows the majority stat.

Chances

The Boots' Insignia is randomized. The combination determines the rarity. The more concentrated, the rarer:
ResultChance
โšช Spread: 1 unit in 3 different stats85% โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘
๐Ÿ”ต Double: 2 units in one stat + 1 in another10% โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘
๐ŸŸก Triple: 3 units in the same stat5% โ–Œโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘, grants extra bonus

Effects

The Insignia Insignia goes in the 3rd slot and, at +9 refine, each unit grants (only with the stat at 70+):
StatPer unitOn Triple (3x), with extra bonus
โš”๏ธ STRATK +15+45 ATK and ATK +5%
๐Ÿ’จ AGIASPD +5%+15% ASPD and Flee +20
๐Ÿ›ก๏ธ VITMax HP +5%+15% Max HP and DEF +5
๐Ÿ”ฎ INTMATK +5% and Healing Effectiveness +5%+15% MATK and Healing Effectiveness and Skill Delay -5%
๐ŸŽฏ DEXRanged Damage +5%+15% Ranged Damage and DEX +2
๐Ÿ€ LUKCritical Damage +5%+15% Critical Damage and Crit +4

Elemental Insignia

The Last Regret shield, the Recovery Light and Banisher staves, the Astral Cloak, the Death Note, and the Atroce Hide all use the same Insignia: the Elemental Insignia. The default property is free and doesn't need an Insignia. Each piece of equipment only offers the properties allowed for it.

Cost

Abismalita ร—5
Per property

Each awakened property costs 5 Abyssalite and 1 Golden Mystic Orb. The equipment's default property is free and doesn't consume anything.

How It Works

  • ๐Ÿ”น The equipment must be at +9 refine to receive the Insignia and for the effects to apply.
  • ๐Ÿ”น The Insignia goes in the 3rd slot and preserves the refine level and the other cards.
  • ๐Ÿ”น Each visit to the Artisan awakens one new property, of your choice.
  • ๐Ÿ”น When you equip the item, you choose between the awakened properties and the default one, which is always available.
  • ๐Ÿ”น On the Ledger of Death [2], Ghost is the default property. The Insignia only lets you choose Shadow or Undead.
  • ๐Ÿ”น On the Astral Cloak [1], Ghost is also the default property. The Insignia only lets you choose Fire, Water, Wind, or Earth.
  • ๐Ÿ”น The icon matches what the Insignia carries: solid color with one property, prismatic with two or more.
  • ๐Ÿ”น The set is engraved on the equipment itself, not the character, so it follows the item through trades. The Insignia's description lists every property it carries: hover over it to check before closing a deal.

Chances

There's no randomization: you choose the property you want to awaken.
ResultChance
๐ŸŸฃ The chosen property100% โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ

Properties

There's an Insignia for every exact combination of properties, and its name lists what it carries (for example, Fire+Water Insignia).
PropertyIcon color
40202.pngFirered
40203.pngWaterblue
40205.pngWindgreen
40209.pngEarthorange
40217.pngShadowpurple
40233.pngUndeadgold
40204.pngTwo or moreprismatic

Effects by Equipment

EquipmentWhat the property changes
41100.pngLast Regret (shield)The property of Crux Magnum, Crux Sanctum, and Crux Divinum
41101.pngRecovery Light (staff)The property of Corrupted Heal and Divine Light
41102.pngBanisher (staff)The property of Magnus Exorcismus
50504.pngAstral Cloak (armor)The property of Ancient Spirits
1565.pngDeath Note (book)The property of Ancient Spirits
41105.pngAtroce Hide (garment)The property of Acid Terror
Unequipping and re-equipping reopens the choice, including reverting to the default.