Card Sets
37 sets
The right cards in the right slots light up a set: an extra bonus that only exists while every piece is equipped at the same time. There are 37 sets and 116 cards on the server, from two-card pairs anyone can complete to the eight class sets written for ReClassic.
How it works
- ๐น The set bonus only applies with all pieces equipped at the same time. Remove one, and the set turns off.
- ๐น Each card still gives its own effect. The set is added on top, it doesn't replace anything.
- ๐น Where the line starts with For , that part only applies to that class. The cards keep working on the others, only the set bonus doesn't activate.
- ๐น Where +9 appears, that extra tier requires those pieces refined to +9 or higher. Accessories can't be refined, so they never count toward it.
- ๐น A Head card counts for all three slots (Helm, Middle and Lower), unless the table says otherwise.
- ๐น A card can be part of more than one set, and sets that share pieces both activate if you complete both.
- ๐น Inside the War of Emperium castles, no set activates. Cards keep their individual effect; outside the castle, the set turns back on by itself.
ReClassic Sets
Eight sets written for the server, one per class, built on top of
Episode 2 cards that had no use at all. All of them are class-locked: the bonus only lights up for the set's class.
Artist Set
Bard and Dancer
Four Episode 2 cards plus the Jirtas Card from Glast Heim, one for each slot. The shield goes to the Parasite Card. The whole set is utility: speed, range, and a slow that sticks to the target, without inflating any more skill percentages.
| Card | Slot | Card Effect | Drops from |
|---|
 | Jirtas Card | Footgear | DEX +2. From +9 on: Max HP +10%; Max SP +10%. For Bard and Dancer: Melody Strike damage +20%; Slinging Arrow damage +20%; natural SP recovery +10%. | Jirtas |
 | Mineral Card | Armor | Max HP +5%. For Bard and Dancer: Max HP +5%; Melody Strike damage +15%; Slinging Arrow damage +15%. | Igneous Mineral, Ember Mineral |
 | Roween Card | Garment | Skill SP cost -5%. For Bard and Dancer: skill SP cost -5%; reduces Neutral property damage by 10%. | Starving Roween, Alpha Roween |
 | Kikimora Card | Head | For Bard and Dancer: Melody Strike damage +5%; Slinging Arrow damage +5%. | Fierce Kikimora, Colossal Kikimora |
 | Baroness of Retribution Card | Accessory | DEX +1. For Bard and Dancer: DEX +3; Attack Speed +4%; Melody Strike damage +5%; Slinging Arrow damage +5%. | Shadow Baroness, Vengeful Baroness
|
For Bard and Dancer:
- ๐น Melody Strike damage +15%
- ๐น Slinging Arrow damage +15%
- ๐น Ignores 10% of DEF from any race
- ๐น Attack Speed +12%
- ๐น After-cast delay -15%
- ๐น Ranged damage +10%
- ๐น DEX +3
- ๐น 20% chance on hit to apply Broken Rhythm: the target loses 25% movement speed for 5 seconds, and it works even on Bosses
Ambush Set
Rogue
Four Episode 2 cards, and none for the head: the episode left no helm card, so what would have gone there was split between the armor and the accessory. The prize is zeroing out Back Stab's cooldown, which ends up limited only by your Attack Speed.
| Card | Slot | Card Effect | Drops from |
|---|
 | Lady of Comfort Card | Garment | For Rogue: Back Stab damage +20%; Sightless Mind damage +20%; ignores 5% of DEF from any race. | Pale Lady Solace, Ethereal Lady Solace |
 | Lady of Shelter Card | Armor | Max HP +5%. For Rogue: Max HP +5%; Back Stab damage +20%; Sightless Mind damage +20%; melee damage +5%. | Lady of the Wastes, Forgotten Lady |
 | Ice Titan Card | Footgear | Max HP +5%. For Rogue: Max HP +5%; melee damage +10%; Attack Speed +4%. | Primordial Titan |
 | Gazeti Card | Accessory | AGI +1. For Rogue: AGI +3; Attack Speed +4%; Back Stab damage +10%; Sightless Mind damage +10%. | Icy Gazeti, Glacial Gazeti
|
For Rogue:
- ๐น Back Stab cooldown -1.0 second
- ๐น Ignores 10% of DEF from any race
- ๐น After-cast delay -10%
- ๐น Attack Speed +12%
- ๐น Melee damage +10%
Anvil Set
Blacksmith
The ores from Einbroch Mine plus three cards from Auri's list. The Blacksmith hits up close and hits fast, so the focus is Attack Speed, melee damage, and ATK. Explosive Mammonite hits in a 3x3 area, so its percentage pays off against groups of monsters.
| Card | Slot | Card Effect | Drops from |
|---|
 | Ore Card | Weapon | DEF -5. For Blacksmith: Mammonite damage +25%; Explosive Mammonite damage +25%; ignores 5% of DEF from any race. | Molten Miners, Ember Miners |
 | Goat Card | Armor | Max HP +5%. For Blacksmith: Max HP +5%; melee damage +10%; STR +2. | Goat |
 | Kapha Card | Garment | Reduces Neutral property damage by 5%. For Blacksmith: reduces Neutral property damage by 5%; Attack Speed +2%; melee damage +5%. | Kapha |
 | Grove Card | Accessory | STR +1. For Blacksmith: STR +3; Attack Speed +1%; ATK +20. | Grove
|
For Blacksmith:
- ๐น Ignores 10% of DEF from any race
- ๐น Mammonite damage +20%
- ๐น Explosive Mammonite damage +20%
- ๐น Attack Speed +12%
- ๐น Melee damage +10%
- ๐น Damage against Medium size monsters +15%
- ๐น Damage against Large size monsters +15%
Omen Set
Wizard
Four cards built around magic critical hits: on ReClassic, magic rolls crits using the same Critical as physical attacks, so the +15 Critical is a chance to double the magic damage. It has no Attack Speed on purpose, and the 10% Max HP is the price of the set.
| Card | Slot | Card Effect | Drops from |
|---|
 | Laurell Weinder Card | Weapon | For Wizard: Storm Gust damage +20%; Meteor Storm damage +20%; Lord of Vermilion damage +20%; ignores 5% of MDEF from any race; after-cast delay -3%. | Laurell Weinder |
 | Obsidian Card | Armor | Max HP +5%. For Wizard: Max HP +5%; MATK +5%. | Cracked Obsidian, Flaming Obsidian |
 | Cursed Tree Card | Head | MDEF +2. For Wizard: Critical +2; MATK +2%. | Cursed Tree |
 | Anopheles Card | Accessory | INT +1. For Wizard: INT +3; MATK +3%; MATK +25. | Anopheles
|
For Wizard:
- ๐น Critical +15
- ๐น MATK +10%
- ๐น MATK +40
- ๐น After-cast delay -10%
- ๐น Max HP -10%
Furnace Set
Monk
Four Episode 2 cards, one per slot: Old Furnace and Ungoliant from Einbroch Mine, Baba Yaga from Muscovy, and Cenere from Eclage. The focus is the Monk's burst: Occult Impaction as the repeat damage and Asura Strike as the finisher. The +9 tier weighs heavily into Occult Impaction and only shaves a little off Asura.
- โ ๏ธ Two effects of this set (Occult Impaction without a spirit sphere and +3 cells of range) arrive with the server's next update. The rest of the set already works.
| Card | Slot | Card Effect | Drops from |
|---|
 | Old Furnace Card | Armor | Occult Impaction damage +1% for every 5 points of STR distributed; Throw Spirit Sphere damage +1% for every 4 points of DEX distributed. | Living Furnace |
 | Baba Yaga Card | Footgear | Max SP +15 per refine point. | Dark Baba Yaga, Ancient Baba Yaga |
 | Cenere Card | Garment | Attack Speed +2% for every 10 points of AGI distributed; reduces damage from Medium size monsters by 10%; reduces damage from Large size monsters by 10%. | Burning Ash, Incandescent Ash |
 | Ungoliant Card | Head | Max SP +70; Asura Strike damage +1% for every 10 points of INT distributed; Occult Impaction damage +1% for every 10 points of INT distributed. | Ungoliant
|
For Monk:
- ๐น Occult Impaction damage +40%
- ๐น Asura Strike damage +15%
- ๐น After-cast delay -10%
- ๐น Occult Impaction costs 1 less spirit sphere
- ๐น Occult Impaction range +3 cells
With armor, footgear, garment, and the head piece at +9 or higher:
- ๐น Asura Strike damage +5%
- ๐น Occult Impaction damage +20%
Battering Ram Set
Knight
Dame of the Guard and Sorrow of Thanatos from Thanatos Tower, plus Cat o' Nine Tails and Green Maiden. The focus is piercing defense and hitting harder with the three offensive spear and sword skills. Damage against monsters scales with the STR you distributed: pure STR builds reach the 12% cap, while splitting into VIT and DEX falls short of it.
| Card | Slot | Card Effect | Drops from |
|---|
 | Dame of the Guard Card | Armor | Damage against Medium size monsters +1% for every 9 points of STR distributed; damage against Large size monsters +1% for every 9 points of STR distributed. | Vigilant Dame, Eternal Dame |
 | Sorrow of Thanatos Card | Head | Physical damage against any monster +3%; DEF +2. | Deep Sorrow |
 | Cat o' Nine Tails Card | Footgear | MDEF +10; Max HP +8%; Max SP +8%. | Cat o' Nine Tails |
 | Green Maiden Card | Garment | STR equal to the refine level; reduces Neutral property damage by a percentage equal to the refine level. | Green Maiden
|
For Knight:
- ๐น Ignores 15% of DEF from any race
- ๐น Bowling Bash damage +20%
- ๐น Pierce damage +20%
- ๐น Brandish Spear damage +30%
- ๐น Physical damage against any monster +1% for every 12 points of STR distributed, up to +12%
With armor, footgear, garment, and the head piece at +9 or higher:
- ๐น Damage against Medium size monsters +15%
- ๐น Damage against Large size monsters +15%
Still Set
Alchemist
Yeti Card on the accessory, Metaling on the armor, Pom Spider on the head, and Leshij on the garment. The set turns Summon Marine Sphere into a repeatable skill, with half the cast time and half the cooldown, and turns the class's two offensive skills into real damage.
| Card | Slot | Card Effect | Drops from |
|---|
 | Yeti Card | Accessory | ATK +1 for every 9 points of INT distributed; INT +1 for every 20 points of STR distributed. | Runic Yeti, Millennial Yeti |
 | Metaling Card | Armor | Homunculus damage +25%. | Metaling |
 | Pom Spider Card | Head | Acid Terror damage +5%; Attack Speed +2%. | Ancient Pom Spider |
 | Leshij Card | Garment | Ranged damage +10%; LUK +20 when brewing potions. | Mossy Leshij, Elder Leshij
|
For Alchemist:
- ๐น Summon Marine Sphere damage +30%
- ๐น Acid Terror damage +30%
- ๐น Summon Marine Sphere cast time -50%
- ๐น Summon Marine Sphere cooldown -0.5 second
- ๐น After-cast delay -10%
Prism Set
Sage
Despero of Thanatos on the head, Lichtern Anzus on the footgear, Old Damaged Book on the garment, and Siroma on the accessory. The Sage becomes a cannon of any property: four Rifts, one per element, MATK scaling with distributed INT, and, with the set refined, more magic damage across all ten properties.
- โ ๏ธ The four Rift skills the set grants are still not live: they arrive with the server's next update. The set's other effects already work.
| Card | Slot | Card Effect | Drops from |
|---|
 | Despero of Thanatos Card | Head | INT equal to the refine level minus 6; MATK +10. | Eternal Despair |
 | Lichtern Anzus Card | Footgear | MATK +20; MATK +10%. | Golden Ember, Golden Fury |
 | Old Damaged Book Card | Garment | MATK +5 for every 10 points of INT distributed; reduces damage from Medium size monsters by 10%; reduces damage from Large size monsters by 10%. | Incandescent Tome |
 | Siroma Card | Accessory | Cold Bolt damage +25%; Cold Bolt cast time -25%. | Freezing Siroma, Polar Siroma
|
For Sage:
- ๐น Grants Solar Rift (Fire), Glacial Rift (Water), Cyclonic Rift (Wind), and Tectonic Rift (Earth), all at level 1
- ๐น Damage of the four Rifts +20%
- ๐น MATK +1% for every 8 points of INT distributed, up to +18%
- ๐น After-cast delay -20%
With footgear and garment at +9 or higher:
- ๐น Magic damage +15% across all properties (Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, and Undead)
Class Sets
The classic Ragnarok sets, one for each class line. Most of the bonus applies to anyone; the part marked by class only lights up for that one.
Swordman Set
Swordman, Knight and Crusader
Five cards from Glast Heim Fortress, one for each slot. A tanking set: HP, regeneration, and STR, with potions healing more for the Swordman line.
| Card | Slot | Card Effect | Drops from |
|---|
 | Soldier Card | Armor | DEF +2; MDEF +2. | Soldier |
 | Aggressor Card | Weapon | Critical damage +10%; Critical against Demi-Human +7; Critical against player +7. | Aggressor |
 | Scout Card | Head | Reduces Shadow property damage by 15%; reduces Undead property damage by 15%; Crux Magnum damage +10%; Crux Sanctum damage +10%. | Scout |
 | Freezer Card | Footgear | Max HP +300; cast time -10%. | Freezer |
 | Heater Card | Accessory | Max SP +100; natural SP recovery +10%. | Heater
|
What the set gives:
- ๐น STR +10
- ๐น Max HP +20%
- ๐น Natural HP recovery +50%
- ๐น 0.3% chance to cast Weapon Perfection level 1 on attack
- ๐น 5% chance for the killed monster to drop a Red Potion
For the Swordman line:
- ๐น Potions heal 50% more
Crusader Set
Crusader
The same Scout, Freezer, and Heater cards from the Swordman set, swapping the first two for the Archdam Card. It's the server's Crux Magnum set, and it also blocks damage for three seconds every time you cast one of the two crosses. Only works on Crusader.
| Card | Slot | Card Effect | Drops from |
|---|
 | Scout Card | Head | Reduces Shadow property damage by 15%; reduces Undead property damage by 15%; Crux Magnum damage +10%; Crux Sanctum damage +10%. | Scout |
 | Freezer Card | Footgear | Max HP +300; cast time -10%. | Freezer |
 | Heater Card | Accessory | Max SP +100; natural SP recovery +10%. | Heater |
 | Archdam Card | Armor | ATK +15; MATK +15. | Archdam
|
What the set gives:
- ๐น INT +2
- ๐น STR +2
- ๐น DEF +2
- ๐น Crux Magnum damage +30%
- ๐น Crux Sanctum damage +30%
- ๐น Skill SP cost -10%
- ๐น Cast time -10%
- ๐น When using Crux Magnum or Crux Sanctum, take 15% less damage for 3 seconds
- ๐น Crux Magnum and Crux Sanctum damage +1% for every 5 points of base INT, up to +18%
With armor, footgear, and one of the head slots at +9:
- ๐น Ignores 15% of the target's MDEF
- ๐น The damage reduction when using Crux Magnum or Crux Sanctum rises to 20%
Acolyte Set
Acolyte, Priest and Monk
Five cards scattered around the world, aimed at those who heal and take on Undead and Demon. High VIT, cheaper casting and skill SP costs, and heavy resistance against both races from Glast Heim.
| Card | Slot | Card effect | Drops from |
|---|
 | Rideword Card | Head | INT +1. For the Acolyte line: INT +1; MDEF +1. | Rideword |
 | Enchanted Peach Tree Card | Shield | 2% chance to cast Heal level 1 (or 10 with Heal at level 10) on attack. | Enchanted Peach Tree |
 | Geographer Card | Armor | 3% chance to cast Blessing level 2 (or 10 with Blessing at level 10) when hit. | Geographer |
 | Cookie Card | Accessory | LUK +2; Holy Light damage +25%. | Cookie |
 | Fur Seal Card | Weapon | Flee +3; Hit +10. For the Acolyte line: Critical against Undead +9; Critical against Demon +9. | Fur Seal
|
What the set gives:
- ๐น VIT +10
- ๐น Cast time -10%
- ๐น Skill SP cost -10%
For the Acolyte line:
- ๐น Undead EXP +5%
- ๐น Demon EXP +5%
- ๐น Reduces damage taken from Undead by 30%
- ๐น Reduces damage taken from Demon by 30%
Monk Set
Monk
A variation of the Acolyte Set: the Peach Tree and the Geographer are out, the Waste Stove Card is in. It becomes a hitting set, with ATK, STR and Guillotine Fist.
| Card | Slot | Card effect | Drops from |
|---|
 | Rideword Card | Head | INT +1. For the Acolyte line: INT +1; MDEF +1. | Rideword |
 | Cookie Card | Accessory | LUK +2; Holy Light damage +25%. | Cookie |
 | Fur Seal Card | Weapon | Flee +3; Hit +10. For the Acolyte line: Critical against Undead +9; Critical against Demon +9. | Fur Seal |
 | Waste Stove Card | Armor | Occult Impaction damage +1% for every 5 points of base STR; Throw Spirit Sphere damage +1% for every 4 points of base DEX. | Old Stove
|
What the set gives:
- ๐น STR +3
- ๐น Max SP +80
- ๐น ATK +25
- ๐น 1% chance to cast Signum Crucis level 5 on attack
- ๐น Guillotine Fist damage +10%
For Monk:
- ๐น Skill SP cost -10%
- ๐น Casting is not interrupted when taking damage
Rogue Set
Rogue
Five cards from the Thief line focused on Back Stab and stripping the target's armor.
| Card | Slot | Card effect | Drops from |
|---|
 | Stainer Card | Head | DEF +1; 100% resistance to Silence; DEX +1. | Stainer |
 | Wanderer Card | Garment | Without the full Thief Set: 2% chance to cast Intimidate level 1 on attack. For the Thief line: Flee +20. | Wanderer |
 | Shinobi Card | Accessory | AGI +1; 10% chance to cast Cloaking level 5 when hit. | Shinobi |
 | Wild Rose Card | Footgear | AGI +1. For the Thief line: Perfect Dodge +5. | Wild Rose |
 | Wickebine Tres Card | Accessory | 5% chance to cast Strip Armor level 1 on attack. | Wickebine Tres
|
What the set gives:
- ๐น STR +6
- ๐น AGI +4
- ๐น Back Stab damage +10%
With Strip Armor level 5:
- ๐น 5% chance to cast Strip Armor level 5 on attack
For Rogue:
- ๐น Skill SP cost -20%
- ๐น 2% chance to cast Intimidate level 1 on attack
Thief Set
Thief, Assassin and Rogue
Swaps the Stainer Card and the Wickebine Tres Card from the Rogue Set for The Paper Card and the Zhu Po Long Card. It's the mobility set: movement speed, Attack Speed and free gemstones.
| Card | Slot | Card effect | Drops from |
|---|
 | The Paper Card | Weapon | Critical damage +20%; consumes 1 SP per hit. | The Paper |
 | Wanderer Card | Garment | Without the full Thief Set: 2% chance to cast Intimidate level 1 on attack. For the Thief line: Flee +20. | Wanderer |
 | Shinobi Card | Accessory | AGI +1; 10% chance to cast Cloaking level 5 when hit. | Shinobi |
 | Wild Rose Card | Footgear | AGI +1. For the Thief line: Perfect Dodge +5. | Wild Rose |
 | Zhu Po Long Card | Accessory | AGI +1; Critical +3. | Zhu Po Long
|
What the set gives:
- ๐น AGI +5
- ๐น STR +5
- ๐น Attack Speed +5%
- ๐น Movement speed +25%
- ๐น Recovers 1 SP per hit
For the Thief line:
- ๐น Skills don't consume gemstones
Merchant Set
Merchant and Blacksmith
Five cards built around Mammonite and luck. The Hylozoist Card still transforms monsters, which is the fun part of the set.
| Card | Slot | Card effect | Drops from |
|---|
 | Raggler Card | Footgear | STR +1; VIT +1. | Raggler |
 | Myst Case Card | Head | 0.7% chance for the killed monster to drop a Gift Box. | Myst Case |
 | Baby Leopard Card | Armor | LUK +3. For the Merchant line: armor does not break. | Baby Leopard |
 | Zipper Bear Card | Weapon | ATK +30; consumes 1 SP per hit. For the Merchant line: weapon does not break. | Zipper Bear |
 | Hylozoist Card | Accessory | 1% chance to transform the hit monster into another. | Hylozoist
|
What the set gives:
- ๐น LUK +10
- ๐น Recovers 2 SP per hit
- ๐น Mammonite damage +20%
- ๐น Explosive Mammonite damage +20%
For the Merchant line:
- ๐น 0.05% chance for the killed monster to drop an Old Purple Box
- ๐น 20% chance to reflect the spell back onto the caster
Alchemist Set
Merchant and Alchemist
Shares three cards with the Merchant Set and swaps Myst Case and Hylozoist for Muka and Holden. Besides Mammonite, it gives potion materials to Alchemists.
| Card | Slot | Card effect | Drops from |
|---|
 | Muka Card | Accessory | Natural HP recovery +10%. | Muka |
 | Raggler Card | Footgear | STR +1; VIT +1. | Raggler |
 | Baby Leopard Card | Armor | LUK +3. For the Merchant line: armor does not break. | Baby Leopard |
 | Zipper Bear Card | Weapon | ATK +30; consumes 1 SP per hit. For the Merchant line: weapon does not break. | Zipper Bear |
 | Holden Card | Head | LUK +2. | Holden
|
What the set gives:
- ๐น STR +4
- ๐น Max HP +7%
- ๐น Max SP +7%
- ๐น Mammonite damage +20%
- ๐น Recovers 1 SP per hit
For Alchemist:
- ๐น 1% chance to cast Adrenaline Rush level 1 on attack
- ๐น 0.03% chance for the killed monster to drop a Coating Bottle
- ๐น 0.1% chance for the killed monster to drop a Stem
Mage Set
Mage, Wizard and Sage
Six cards, the longest set on the server. It keeps the caster standing (HP, DEF and MDEF) and improves the three low level spells every mage uses.
| Card | Slot | Card effect | Drops from |
|---|
 | Loli Ruri Card | Armor | 5% chance to cast Heal level 3 when hit. | Loli Ruri |
 | Miyabi Doll Card | Footgear | Max SP +10%; Frost Diver damage +5%. | Miyabi Doll |
 | Evil Nymph Card | Head | INT +1; Max SP +50. | Evil Nymph |
 | Parasite Card | Shield | Max HP +10%. | Parasite |
 | Harpy Card | Garment | Reduces Neutral property damage by 15%; Napalm Beat damage +5%. | Harpy |
 | Bloody Butterfly Card | Accessory | Cast time +30%; casting is not interrupted when taking damage; Firewall damage +5%. | Bloody Butterfly
|
What the set gives:
- ๐น Max HP +500
- ๐น DEF +5
- ๐น MDEF +5
- ๐น Cold Bolt damage +10%
- ๐น Fire Bolt damage +10%
- ๐น Lightning Bolt damage +10%
For the Mage line:
- ๐น MATK +3%
- ๐น Cast time -15%
Sage Set
Sage
Shares four cards with the Mage Set and swaps Loli Ruri and Parasite for the Yellow Novus Card. It becomes a fast casting set, with gemstones dropping from the monsters you kill.
| Card | Slot | Card effect | Drops from |
|---|
 | Miyabi Doll Card | Footgear | Max SP +10%; Frost Diver damage +5%. | Miyabi Doll |
 | Evil Nymph Card | Head | INT +1; Max SP +50. | Evil Nymph |
 | Harpy Card | Garment | Reduces Neutral property damage by 15%; Napalm Beat damage +5%. | Harpy |
 | Bloody Butterfly Card | Accessory | Cast time +30%; casting is not interrupted when taking damage; Firewall damage +5%. | Bloody Butterfly |
 | Yellow Novus Card | Armor | Max HP +500; natural HP recovery +10%. | Novus
|
What the set gives:
- ๐น INT +3
- ๐น Heaven's Drive damage +10%
- ๐น Thunder Storm damage +10%
For Sage:
- ๐น 20% chance to reflect the spell back onto the caster
- ๐น 1% chance for the killed monster to drop a Red Gemstone
- ๐น 1% chance for the killed monster to drop a Yellow Gemstone
- ๐น Cast time -20%
Archer Set
Archer, Hunter and Bard/Dancer
Five cards for ranged damage and Perfect Hit. The fifth piece can be either the Cruiser Card or the Bow Guardian Card, and they're no longer identical: the Bow Guardian version is the one for the Hunter's Tumble. The two together don't stack.
| Card | Slot | Card effect | Drops from |
|---|
 | Dragon Tail Card | Garment | AGI +1; Flee +10; Critical +3; Double Strafe, Arrow Shower and Blitz Beat damage +10% each. | Dragon Tail |
 | Merman Card | Footgear | DEX +2; natural HP and SP recovery +10%. Refined to +9: max HP and SP +10%, ranged damage +5% and critical damage +5%. | Merman |
 | Anolian Card | Armor | 3% chance to cast Concentration level 1 (or 10 with Concentration at level 10) when hit. While Concentration is active: Critical +10 and critical damage +10%. | Anolian |
 | Alligator Card | Accessory | Reduces ranged attack damage by 5%; ranged damage +5%; Critical +5 on ranged attacks. | Alligator |
 | Cruiser Card | Weapon | Critical damage +15%; Critical +7 against any race. | Cruiser |
 | Bow Guardian Card | Weapon | Blitz Beat damage +15%; Double Strafe damage +25%. | Bow Master
|
- ๐น The Bow Guardian Card and the Cruiser Card both take the weapon slot and are mutually exclusive: equipping both at once doesn't stack anything. The Cruiser one gives the classic set; the Bow Guardian one shifts the focus to Rolamento.
What the set gives:
- ๐น AGI +5
- ๐น DEX +3
- ๐น Ranged damage +20%
- ๐น Perfect Hit +20%
For the Archer line:
- ๐น Brute EXP +5%
- ๐น 1% chance to put Brute in a coma
- ๐น 1% chance to put Doram in a coma
With the Bow Guardian Card in the weapon slot (Archer line only):
- ๐น Rolamento cooldown -0.5s (from 2s to 1.5s)
- ๐น Double Strafe(Double strafing) and Aerial Burst damage +10%
- ๐น During Rolamento, Double Strafe and Blitz Beat critical damage +15%
- ๐น With Armor, Footgear and Garment at +9: during Rolamento, Double Strafe and Blitz Beat Critical +15
Minstrel Set
Bard and Dancer
Swaps the Merman Card and the fifth piece of the Archer Set for the Green Ferus Card. The focus is DEX and the duo's three offensive skills.
| Card | Slot | Card effect | Drops from |
|---|
 | Dragon Tail Card | Garment | AGI +1; Flee +10; Critical +3; Double Strafe, Arrow Shower and Blitz Beat damage +10% each. | Dragon Tail |
 | Anolian Card | Armor | 3% chance to cast Concentration level 1 (or 10 with Concentration at level 10) when hit. While Concentration is active: Critical +10 and critical damage +10%. | Anolian |
 | Alligator Card | Accessory | Reduces ranged attack damage by 5%; ranged damage +5%; Critical +5 on ranged attacks. | Alligator |
 | Cruiser Card | Weapon | Critical damage +15%; Critical +7 against any race. | Cruiser |
 | Green Ferus Card | Footgear | VIT +1; Max HP +10%. | Ferus
|
What the set gives:
- ๐น DEX +5
- ๐น Arrow Vulcan damage +5%
- ๐น Throw Arrow damage +10%
- ๐น Melody Strike damage +10%
For Bard and Dancer:
- ๐น 5% chance to cast Tarot Card of Fate level 2 when hit
Novice Set
Novice and Super Novice
Two accessories, and the cheapest set in the game. Made for those just starting out: HP and SP early on, when both are in short supply.
| Card | Slot | Card effect | Drops from |
|---|
 | Lude Card | Accessory | For Novice and Super Novice: 20% chance to cast Vigor level 1 when hit. | Lude |
 | Quve Card | Accessory | For Novice and Super Novice: 10% chance to cast Increase Agility level 1 when hit. | Quve
|
What the set gives:
- ๐น Max HP +300
- ๐น Max SP +60
Other Sets
Pairs, trios and quartets with no class lock. They work for anyone, and most come together early.
Skeleton and Skel Prisoner
Any class
Two cards that put whoever hits you to sleep.
| Card | Slot | Card Effect | Drops from |
|---|
 | Skeleton Card | Weapon | ATK +10; 5% chance to cause Stun on hit. | Skeleton |
 | Skel Prisoner Card | Armor | 3% chance to cause Sleep on whoever hits you. | Skel Prisoner
|
What the set gives:
- ๐น 6% chance to cause Sleep on whoever hits you
Tarou and Cramp
Any class
Accessory and headgear, for those who want cheap STR.
| Card | Slot | Card Effect | Drops from |
|---|
 | Tarou Card | Accessory | STR +2. | Tarou |
 | Cramp Card | Headgear | 1% chance to find up to 500 zeny when you kill a monster. | Cramp
|
What the set gives:
Peco Peco and Grand Peco
Any class
Armor and headgear, to soak up hits.
What the set gives:
Bigfoot and Grizzly
Any class
Shield and armor, and whoever hits you goes blind.
| Card | Slot | Card Effect | Drops from |
|---|
 | Bigfoot Card | Shield | Reduces damage from Insect-type monsters by 30%. | Bigfoot |
 | Grizzly Card | Armor | 3% chance to cause Blind on whoever hits you. | Grizzly
|
What the set gives:
- ๐น 6% chance to cause Blind on whoever hits you
Mummy and Ancient Mummy
Any class
Weapon and shield, for those who keep missing their target.
| Card | Slot | Card Effect | Drops from |
|---|
 | Mummy Card | Weapon | Hit +20. | Mummy |
 | Ancient Mummy Card | Shield | 3% chance to auto cast Level 5 Signum Crucis when you are hit. | Ancient Mummy
|
What the set gives:
Nightmare and Nightmare Terror
Any class
Headgear and armor: whoever hits you gets Cursed.
| Card | Slot | Card Effect | Drops from |
|---|
 | Nightmare Card | Headgear | 100% resistance to Sleep; AGI +1. | Nightmare |
 | Nightmare Terror Card | Armor | 3% chance to cause Curse on whoever hits you. | Nightmare Terror
|
What the set gives:
- ๐น 6% chance to cause Curse on whoever hits you
Coastal Trio
Any class
Three weapon cards from the Comodo beach. Free Raw Fish and Water property damage.
| Card | Slot | Card Effect | Drops from |
|---|
 | Crab Card | Weapon | ATK +5; damage against Aster +30%. | Crab |
 | Aster Card | Weapon | ATK +5; damage against Shell Fish +30%. | Aster |
 | Shell Fish Card | Weapon | ATK +5; damage against Crab +30%. | Shell Fish
|
What the set gives:
- ๐น 30% chance for Fish race monsters to drop Raw Fish
- ๐น Damage against Water property +30%
Dark Lord and Dark Illusion
Any class
Two MVP and shadow cards from Glast Heim. HP, SP, and faster casting.
| Card | Slot | Card Effect | Drops from |
|---|
 | Dark Lord Card | Footgear | 80% chance to auto cast Level 10 Meteor Storm when you are hit; Max HP +15%; Max SP +15%. | MVP Card |
 | Dark Illusion Card | Headgear | Max HP -10%; Max SP -10%; cast time -10%. | Dark Illusion
|
What the set gives:
- ๐น Max HP +20%
- ๐น Max SP +20%
- ๐น Cast time -10%
Succubus and Incubus
Any class
Each one alone costs you dearly in VIT or INT. Together, they give it all back and even double your regeneration.
| Card | Slot | Card Effect | Drops from |
|---|
 | Succubus Card | Armor | VIT -3; natural HP recovery -20%; Max HP +1000. | Succubus |
 | Incubus Card | Headgear | INT -3; natural SP recovery -20%; Max SP +150. | Incubus
|
What the set gives:
- ๐น Natural HP recovery +30%
- ๐น Natural SP recovery +30%
- ๐น VIT +4
- ๐น INT +4
Clock Tower
Any class
Four Clock Tower cards, one for each slot.
| Card | Slot | Card Effect | Drops from |
|---|
 | Tower Keeper Card | Headgear | INT +1; cast time -10%; after-cast delay -3%. | Clock Tower Manager |
 | Alarm Card | Footgear | 20% chance to auto cast Level 1 Revealing Flame when you are hit; Max HP +300; VIT +1. From +9 onward: Max HP +10%; Max SP +10%. | Alarm |
 | Clock Card | Armor | 3% chance to auto cast Level 3 Ankle Snare (or Level 10 with Ankle Snare at level 10) when you are hit. | Clock |
 | Punk Card | Garment | 5% chance to auto cast Level 1 Quagmire of the Dead (or Level 5 with Quagmire of the Dead at level 5) when you are hit. | Punk
|
What the set gives:
Tower Keeper and Alarm
Any class
The inner pair of the Clock Tower set. Complete all four pieces and both sets activate together.
| Card | Slot | Card Effect | Drops from |
|---|
 | Tower Keeper Card | Headgear | INT +1; cast time -10%; after-cast delay -3%. | Clock Tower Manager |
 | Alarm Card | Footgear | 20% chance to auto cast Level 1 Revealing Flame when you are hit; Max HP +300; VIT +1. From +9 onward: Max HP +10%; Max SP +10%. | Alarm
|
What the set gives:
Owl Duke and Owl Baron
Any class
Two Glast Heim accessories that start hitting in an area.
| Card | Slot | Card Effect | Drops from |
|---|
 | Owl Duke Card | Accessory | 10% chance to auto cast Level 5 Impositio Manus when attacking. | Owl Duke |
 | Owl Baron Card | Accessory | 20% chance to auto cast Level 1 Lex Aeterna when attacking. | Owl Baron
|
What the set gives:
- ๐น 10% chance to auto cast Level 10 Meteor Storm when attacking
Injustice and Zealotus
Any class
Weapon and footgear from Glast Heim, for melee fighters.
| Card | Slot | Card Effect | Drops from |
|---|
 | Injustice Card | Weapon | 5% chance to auto cast Level 1 Destroying Blades when attacking. | Injustice |
 | Zealotus Card | Footgear | DEX +2. From +9 onward: Max HP +10%; Max SP +10%. For Bard and Dancer: Melody Strike damage +20%; Slinging Arrow damage +20%; natural SP recovery +10%. | Zealotus
|
What the set gives:
Hatii and Baby Hatii
Any class
Weapon and armor from the Ice Cave.
| Card | Slot | Card Effect | Drops from |
|---|
 | Baby Hatii Card | Weapon | 5% chance to auto cast Level 3 Frost Nova when attacking. | Baby Hatii |
 | Hatii Card | Armor | 80% chance to cause Freeze on whoever hits you. | Hatii
|
What the set gives:
- ๐น 25% chance to auto cast Level 3 Frost Nova when attacking
Executioner and Ragged Zombie
Any class
Footgear and accessory for those who hunt players.
| Card | Slot | Card Effect | Drops from |
|---|
 | Executioner Card | Footgear | Physical damage against Demi-Human +1%; physical damage against players +1%; magic damage against Demi-Human +1%; magic damage against players +1%; recovers 50 HP when you kill a monster. | Massacre |
 | Ragged Zombie Card | Accessory | Critical against Demi-Human +5; Critical against players +5; physical damage against Demi-Human +1%; physical damage against players +1%; magic damage against Demi-Human +1%; magic damage against players +1%; 0.1% chance to cause Bleeding on yourself when attacking. | Torn Zombie
|
What the set gives:
- ๐น Recovers 2 SP when you kill a Demi-Human
- ๐น Recovers 2 SP when you kill a player
Flee Pairs
Six different pairs, all with the same prize:
+18 Flee. It's the easiest set on the server, and still one of the best for anyone who gets hit a lot.
| Pair | Slots | Drops from |
|---|
| Armor + Garment | Poring / Mastering |
| Weapon + Garment | Lunatic / Eclipse |
| Footgear + Garment | Chonchon, Angry Chonchon / Dragon Fly |
| Armor + Garment | Rodda Frog / Toad |
| Armor + Garment | Rocker / Vocal |
| Weapon + Garment | Wolf / Vagabond Wolf
|
What any of the six pairs gives:
The effects of each card on its own are in the table below.