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Abyss Enchants

Abyss Enchants

lapidaria.png
Golden Mystic Fragment + Crystal of Sin + Cursed Steel
Abyss Lapidary

The rest of the weapon's power comes from an Enchant engraved by the Abyss Lapidary, in the lobby (bossnia_in 45,26). Each attempt costs 1 Golden Mystic Fragment, 1 Crystal of Sin and 3 Cursed Steel.

Every Cheffenia weapon has three slots. The first two are yours, for cards, and the third is reserved for the Enchant: it's what separates a good weapon from an end-game one. The engraving is repeatable, and what you get is rolled within the branch you choose.

How it works

  • 🔹 Only on a Cheffenia weapon, and only from refine +9 onward.
  • 🔹 The Enchant takes up the 3rd slot. The first two remain free for cards.
  • 🔹 The Golden Mystic Fragment Golden Mystic Fragment comes from Golden Mystic Granule 30 Golden Mystic Granules at the Lapidary itself, and the Crystal of Sin Crystal of Sin from 10 Shards of Sin Shards of Sin. The Cursed Steel Cursed Steel drops straight from the arena's MVPs.
  • 🔹 You choose the branch, Physical or Magical. What comes up within the branch is randomized.
  • 🔹 You can lock in a good result and reroll freely. Reverting to the locked result costs 3 Golden Mystic Fragments, and the lock only applies to that weapon.
  • 🔹 If the 3rd slot has a card in it, the Lapidary won't work on it: she only accepts a free slot, or one with another Enchant.

Odds

Each tier has its own color, the same one you see in the game. It repeats below, at the start of each block.

TierDrop chanceHow many enchants
Common73%13
Uncommon15%13
Rare10%6
Mythic1%9
Mastery0.67%you choose the strike
Supreme Mastery0.33%you choose the strike

In the Mastery and Supreme Mastery tiers, the roll only decides the rarity: you choose the strike, among the ones your weapon accepts. Changing the strike later costs 3 Abyssalite at the Lapidary.

What can drop

The values below apply to both branches. In the Physical branch the bonus is physical damage; in the Magical branch, magic damage.

Common (73%)

Applies to both branches: Physical and Magical

A race or a size, at +15%. It's the most frequent outcome: you always get something usable, and the target decides whether it's useful for your hunt.

EnchantEffect
Formless Enchant I Formless Enchant Ivs. Formless +15%
Undead Enchant I Undead Enchant Ivs. Undead +15%
Brute Enchant I Brute Enchant Ivs. Brute +15%
Plant Enchant I Plant Enchant Ivs. Plant +15%
Insect Enchant I Insect Enchant Ivs. Insect +15%
Fish Enchant I Fish Enchant Ivs. Fish +15%
Demon Enchant I Demon Enchant Ivs. Demon +15%
Demi-Human Enchant I Demi-Human Enchant Ivs. Demi-Human +15%
Angel Enchant I Angel Enchant Ivs. Angel +15%
Dragon Enchant I Dragon Enchant Ivs. Dragon +15%
Small Enchant I Small Enchant Ivs. Small +15%
Medium Enchant I Medium Enchant Ivs. Medium +15%
Large Enchant I Large Enchant Ivs. Large +15%

Uncommon (15%)

Applies to both branches: Physical and Magical

The same 13 targets as Common, at +30%.

EnchantEffect
Formless Enchant II Formless Enchant IIvs. Formless +30%
Undead Enchant II Undead Enchant IIvs. Undead +30%
Brute Enchant II Brute Enchant IIvs. Brute +30%
Plant Enchant II Plant Enchant IIvs. Plant +30%
Insect Enchant II Insect Enchant IIvs. Insect +30%
Fish Enchant II Fish Enchant IIvs. Fish +30%
Demon Enchant II Demon Enchant IIvs. Demon +30%
Demi-Human Enchant II Demi-Human Enchant IIvs. Demi-Human +30%
Angel Enchant II Angel Enchant IIvs. Angel +30%
Dragon Enchant II Dragon Enchant IIvs. Dragon +30%
Small Enchant II Small Enchant IIvs. Small +30%
Medium Enchant II Medium Enchant IIvs. Medium +30%
Large Enchant II Large Enchant IIvs. Large +30%

Rare (10%)

Applies to both branches: Physical and Magical

This is where general damage, cooldown enchants (which come with damage attached), and the first dual-target ones show up.

EnchantEffect
Dual Enchant of Brute and Medium Dual Enchant of Brute and Mediumvs. Brute +20%, vs. Medium +20%
Dual Enchant of Demon and Large Dual Enchant of Demon and Largevs. Demon +20%, vs. Large +20%
Dual Enchant of Demi-Human and Medium Dual Enchant of Demi-Human and Mediumvs. Demi-Human +20%, vs. Medium +20%
Dual Enchant of Undead and Large Dual Enchant of Undead and Largevs. Undead +20%, vs. Large +20%
General Damage Enchant General Damage EnchantGeneral Damage +15%
Cooldown Enchant Cooldown EnchantCooldown -10%, General Damage +10%

Mythic (1%)

Applies to both branches: Physical and Magical

Two effects at once, the ceiling of the system.

EnchantEffect
Mythic Enchant of Brute and Medium Mythic Enchant of Brute and Mediumvs. Brute +35%, vs. Medium +35%
Mythic Enchant of Demon and Large Mythic Enchant of Demon and Largevs. Demon +35%, vs. Large +35%
Mythic Enchant of Dragon and Large Mythic Enchant of Dragon and Largevs. Dragon +35%, vs. Large +35%
Mythic Enchant of Demi-Human and Medium Mythic Enchant of Demi-Human and Mediumvs. Demi-Human +35%, vs. Medium +35%
Mythic Enchant of Demi-Human and Cooldown Mythic Enchant of Demi-Human and Cooldownvs. Demi-Human +35%, Cooldown -10%
Mythic Enchant of Undead and Large Mythic Enchant of Undead and Largevs. Undead +35%, vs. Large +35%
Mythic Enchant of Large and General Damage Mythic Enchant of Large and General Damagevs. Large +35%, General Damage +12%
Mythic Enchant of Medium and General Damage Mythic Enchant of Medium and General Damagevs. Medium +35%, General Damage +12%
Mythic Enchant of General Damage and Cooldown Mythic Enchant of General Damage and CooldownGeneral Damage +25%, Cooldown -15%

Mastery (0,67%)

War of Emperium: no skill in this section works on the War Character.

Damage on one skill from your class. The roll only decides the rarity: you choose the skill, among the ones your weapon accepts. Changing it later costs 3 Abyssalite.

  • 🔹 The Elemental Rifts Enchant covers all four Rifts at once (Solar Rift, Glacial Rift, Cyclonic Rift and Tectonic Rift), not one at a time. It applies to both tiers, Mastery and Supreme Mastery.
  • ⚠️ All four Rifts use the Malgrimoire and get the bonus together from the same Enchant.
SoulSkillWeaponDamage
Swordman SwordmanBrandish Spear Brandish SpearSkyrend Skyrend, Thalrion Thalrion+55%
Swordman SwordmanPierce PierceSkyrend Skyrend, Thalrion Thalrion+55%
Swordman SwordmanCrux Sanctum Crux SanctumSelcryn Selcryn+55%
Swordman SwordmanCrux Divinum Crux DivinumSkyrend Skyrend, Thalrion Thalrion+55%
Swordman SwordmanTyr's Impact Tyr's ImpactDrakhlon Drakhlon, Selcryn Selcryn, Skyrend Skyrend, Thalrion Thalrion+50%
Merchant MerchantExplosive Mammonite Explosive MammoniteRavengrim Ravengrim, Ironhewer Ironhewer+50%
Merchant MerchantAcid Terror Acid TerrorAlchivor Alchivor+45%
Thief ThiefBack Stab Back StabZivarel Zivarel+50%
Thief ThiefRaid RaidZivarel Zivarel+60%
Thief ThiefSwift Sonic Blow Swift Sonic BlowKrysmor Krysmor+45%
Thief ThiefTranscendent Plagiarism Transcendent PlagiarismZivarel Zivarel+75%
Thief ThiefGrimtooth GrimtoothKrysmor Krysmor+40%
Mage MageMeteor Storm Meteor StormDreadspire Dreadspire+50%
Mage MageSolar Rift Solar RiftMalgrimoire Malgrimoire+55%
Mage MageGlacial Rift Glacial RiftMalgrimoire Malgrimoire+55%
Mage MageCyclonic Rift Cyclonic RiftMalgrimoire Malgrimoire+55%
Mage MageTectonic Rift Tectonic RiftMalgrimoire Malgrimoire+55%
Mage MageFirebolt FireboltNetherbane Netherbane, Dreadspire Dreadspire+65%
Mage MageCold Bolt Cold BoltNetherbane Netherbane, Dreadspire Dreadspire+65%
Mage MageStorm Gust Storm GustDreadspire Dreadspire+50%
Mage MageLightning Bolt Lightning BoltNetherbane Netherbane, Dreadspire Dreadspire+65%
Mage MageSoul Strike Soul StrikeNetherbane Netherbane+65%
Mage MageThunder Storm Thunder StormNetherbane Netherbane+65%
Mage MageFireball FireballNetherbane Netherbane+65%
Mage MageJupitel Thunder Jupitel ThunderDreadspire Dreadspire+55%
Archer ArcherThrow Arrow Throw ArrowWhisperlash Whisperlash+65%
Archer ArcherMusical Strike Musical StrikeLyralis Lyralis+65%
Archer ArcherDouble Strafe Double StrafeLightpiercer Lightpiercer+55%
Acolyte AcolyteFinal Combo Final ComboFaithshard Faithshard+75%
Acolyte AcolyteMagnus Exorcismus Magnus ExorcismusLuminis Luminis+65%
Acolyte AcolyteHeal HealLuminis Luminis+65%
Acolyte AcolyteHoly Light Holy LightLuminis Luminis+65%
Acolyte AcolyteThrow Spirit Sphere Throw Spirit SphereFaithshard Faithshard+55%
Acolyte AcolyteGuillotine Fist Guillotine FistFaithshard Faithshard+45%
Acolyte AcolyteOccult Impaction Occult ImpactionFaithshard Faithshard+55%

Supreme Mastery (0,33%)

The same skill as Mastery, with a second effect on top. The skill hits harder than at Mastery, and the second effect is fixed per skill, not rolled.

SoulSkillDamageSecond effect
Swordman SwordmanBrandish Spear Brandish Spear+70%Physical damage from all sources +15%
Swordman SwordmanPierce Pierce+70%Physical damage from all sources +15%
Swordman SwordmanCrux Sanctum Crux Sanctum+70%Physical damage from all sources +15%
Swordman SwordmanCrux Divinum Crux Divinum+70%Physical damage from all sources +15%
Swordman SwordmanBowling Bash Bowling Bash+65%Bowling Bash cast time -20%
Merchant MerchantExplosive Mammonite Explosive Mammonite+65%Physical damage from all sources +15%
Merchant MerchantAcid Terror Acid Terror+60%Physical damage from all sources +15%
Thief ThiefBack Stab Back Stab+65%Physical damage from all sources +15%
Thief ThiefRaid Raid+75%After-skill delay -8%
Thief ThiefSwift Sonic Blow Swift Sonic Blow+60%After-skill delay -8%
Thief ThiefTranscendent Plagiarism Transcendent Plagiarism+90%Physical damage from all sources +15%
Thief ThiefGrimtooth Grimtooth+55%Physical damage from all sources +15%
Mage MageMeteor Storm Meteor Storm+65%After-skill delay -8%
Mage MageSolar Rift Solar Rift+70%Magic damage from all sources +15%
Mage MageGlacial Rift Glacial Rift+70%Magic damage from all sources +15%
Mage MageCyclonic Rift Cyclonic Rift+70%Magic damage from all sources +15%
Mage MageTectonic Rift Tectonic Rift+70%Magic damage from all sources +15%
Mage MageFirebolt Firebolt+80%Magic damage from all sources +15%
Mage MageCold Bolt Cold Bolt+80%Magic damage from all sources +15%
Mage MageStorm Gust Storm Gust+65%After-skill delay -8%
Mage MageLightning Bolt Lightning Bolt+80%Magic damage from all sources +15%
Mage MageSoul Strike Soul Strike+80%Magic damage from all sources +15%
Mage MageThunder Storm Thunder Storm+80%Magic damage from all sources +15%
Mage MageFireball Fireball+80%Magic damage from all sources +15%
Mage MageJupitel Thunder Jupitel Thunder+70%Magic damage from all sources +15%
Archer ArcherThrow Arrow Throw Arrow+80%Physical damage from all sources +15%
Archer ArcherMusical Strike Musical Strike+80%Physical damage from all sources +15%
Archer ArcherDouble Strafe Double Strafe+70%Physical damage from all sources +15%
Acolyte AcolyteFinal Combo Final Combo+90%After-skill delay -8%
Acolyte AcolyteMagnus Exorcismus Magnus Exorcismus+80%After-skill delay -8%
Acolyte AcolyteHoly Light Holy Light+80%Magic damage from all sources +15%
Acolyte AcolyteHeal Heal+80%After-skill delay -8%
Acolyte AcolyteThrow Spirit Sphere Throw Spirit Sphere+70%Physical damage from all sources +15%
Acolyte AcolyteGuillotine Fist Guillotine Fist+60%After-skill delay -8%
Acolyte AcolyteOccult Impaction Occult Impaction+70%After-skill delay -8%

Where to get the weapon and the material

Drakhlon Lightpiercer Netherbane
It all starts in the arena

The 17 Abyss weapons are bought from the Merchant in Cheffenia, and the Enchant material drops from the MVPs there. On the Cheffenia page you can see how to get in, each weapon's base bonus, and what each boss drops.

  • 🔹 Refining the weapon to +9 is what unlocks the Enchant slot. The weapon gains no attribute from refining.
  • 🔹 Each of the 17 weapons' base bonus, the Merchant's price, and what each MVP drops are on the Cheffenia page.