ReClassic Items
This page lists some of the most relevant ReClassic items for quick reference. For the server's full list of custom items, check the ReClassic item database on the site.
Special Items
| Sprite | Name | Effect | Weight | How to Obtain |
|---|---|---|---|---|
| Valkyrie Egg | A sacred egg that contains one of the Valkyries' treasures. | 1 |
| |
Accessories
| Sprite | Name | DEF | Effect | Weight | Required Level | Jobs | Slots | How to Obtain |
|---|---|---|---|---|---|---|---|---|
| Shining Ring [1] | 0 | ATK +10, STR +1, DEX +1, SP Recovery +5% | 10 | 48 | All Jobs | 1 |
| |
| Veteran Ring [1] | 0 | Increases EXP gained from defeating monsters by 3% | 10 | 0 | All Jobs | 1 |
| |
| Moon Ring [1] | 0 | LUK + 3, MDEF +3 | 10 | 0 | All Jobs | 1 |
| |
| Zero Ring [1] | 0 | All Stats +2. Skill casting cannot be interrupted. Enables Heal level 3, Teleport level 2 and Hiding level 1 | 10 | 48 | All Jobs | 1 |
| |
| Veteran Necklace [1] | 0 | Increases EXP gained from defeating monsters by 3% | 10 | 0 | All Jobs | 1 |
| |
| Pendant of Knowledge [1] | 0 | MATK +3%, INT +1, DEX +1, SP Recovery +5% | 10 | 48 | All Jobs | 1 |
| |
| Swordman's Glove | 0 | Increases EXP gained from defeating monsters by 10% up to level 60. Level < 60: STR +5 Level ≥ 60: STR +1 | 10 | 10 | Swordman | 0 |
| |
| Thief's Glove | 0 | Increases EXP gained from defeating monsters by 10% up to level 60. Level < 60: AGI +5 Level ≥ 60: AGI +1 | 10 | 10 | Thief | 0 |
| |
| Archer's Glove | 0 | Increases EXP gained from defeating monsters by 10% up to level 60. Level < 60: DEX +5 Level ≥ 60: DEX +1 | 10 | 10 | Archer | 0 |
| |
| Mage's Glove | 0 | Increases EXP gained from defeating monsters by 10% up to level 60. Level < 60: INT +5 Level ≥ 60: INT +1 | 10 | 10 | Mage | 0 |
| |
| Acolyte's Glove | 0 | Increases EXP gained from defeating monsters by 10% up to level 60. Level < 60: INT +5 Level ≥ 60: INT +1 | 10 | 10 | Acolyte | 0 |
| |
| Merchant's Glove | 0 | Increases EXP gained from defeating monsters by 10% up to level 60. Level < 60: STR +5 Level ≥ 60: STR +1 | 10 | 10 | Merchant | 0 |
| |
| Plunderer's Brooch [1] | 0 | AGI + 2 ATK + 10 When using the skill Back Stab: Automatically uses the skill Steal at the level learned by the user. | 10 | 0 | All Jobs | 1 |
| |
| Black Rosary [1] | 0 | INT + 1 STR + 1 ATK + 10 When using the skill Guillotine Fist: Restores 15% of the user's SP. | 10 | 0 | All Jobs | 1 |
| |
| Alchemy Kit [1] | 0 | INT + 2 DEX + 1 ATK + 5 Increases the damage of the skill Acid Terror by 5%. If used together with Alchemy Gloves [1]: ATK + 10 and increases the damage of the skill Acid Terror by 10%. | 10 | 0 | Alchemists | 1 |
| |
| Alchemy Gloves [1] | 0 | INT + 1 DEX + 2 ATK + 5 Increases the damage of the skill Acid Terror by 5%. If used together with Alchemy Kit [1]: ATK + 10 and increases the damage of the skill Acid Terror by 10%. | 10 | 0 | Alchemists | 1 |
| |
| Mechatronic Glove [1] | 0 | STR +2 AGI +2 Attack Speed +1 Wearing both Mechatronic Glove [1]: ATK +10. | 10 | 0 | Blacksmiths | 1 |
| |
| Dark Crystal Ring [1] | 0 | INT +1, DEX +1, SP Recovery +5% | 0 | 95 | All Jobs | 1 |
| |
| Traveler's Magic Ring | 0 | Grants the Teleport skill lv2 and Memorize lv4. Teleport doesn't consume SP. | 10 | 1 | All (Shadow) | 0 |
| |
| Ring of Greed | 0 | Auto-collects nearby items via the @greed command. | 10 | 1 | All (Shadow) | 0 |
| |
| Greed Clip | 0 | When picking up any item from the ground, automatically collects nearby items around you. Equipped with the Adventure Backpack, it also removes the cooldown of the Greed skill. | 0 | 1 | All (Shadow) | 0 |
| |
| Merchant's Ring | 0 | Skill Discount lv10 and Overcharge lv10. +1000 Weight Limit and a chance to find extra Zeny when defeating monsters. Doesn't stack with another of the same. | 0 | 1 | All (Shadow) | 0 |
| |
| Ring of Regeneration | 0 | When killing monsters (any type of attack), recovers 50 HP and 25 SP. When unequipped, drains 50 HP and 25 SP. Cannot be refined. Effect active up to level 65. | 1 | 0 | All Jobs | 0 |
|
Armor
| Sprite | Name | DEF | Effect | Weight | Required Level | Jobs | Slots | How to Obtain |
|---|---|---|---|---|---|---|---|---|
| Golden Valkyries' Armor [1] | 6 | Indestructible in battle. All stats +2. Refine +9: +80% resistance to Stun for Swordmen, Merchants, Thieves. +80% resistance to Silence for Mages, Acolytes, Archers. | 280 | 44 | All Jobs, except Novice | 1 |
| |
| Volcanic Magic Robe [1] | 0 | MATK +5%. Reduces the interval between skill casts by 5%. HP -600 | 30 | 44 | All Jobs, except Novice | 1 |
| |
| Veteran Tunic [1] | 3 | Increases EXP gained from defeating monsters by 3% | 30 | 0 | All Jobs | 1 |
| |
| Battle Queen Bee Robe (Costume) | 0 | PvP Arenas only: Allows the use of skills without needing gemstones | 0 | 0 | All Jobs | 0 |
| |
| Bloody Sacred Manteau [1] | 3 | +1 to all stats, MDEF +3, reduces damage taken from Players and Demi-Humans by 1%, physical/magic damage against Players and Demi-Humans +2%. Refine +7: additional 2% reduction and +3% damage. Refine +9: additional 2% reduction and +3% damage (stacks). | 0 | 80 | Acolyte, Monk, Priest, Archer, Bard/Dancer, Hunter, Mage, Sage, Wizard | 1 |
| |
| Hero's Tunic [1] | 2 | +1 to all stats, MDEF +3, reduces damage taken from Bosses by 1%, physical/magic damage against Bosses +2%. Refine +7: additional 2% reduction and +3% damage. Refine +9: additional bonus against Bosses/Players. | 0 | 80 | Acolyte, Monk, Priest, Archer, Bard/Dancer, Hunter, Mage, Sage, Wizard | 1 |
| |
| Bloody Chainmail [1] | 8 | +1 to all stats, MDEF +8, reduces damage taken from Players and Demi-Humans by 2%, physical/magic damage against Players and Demi-Humans +1%. Refine +7: additional 3% reduction and +2% damage. Refine +9: additional 3% reduction and +2% damage (stacks). | 60 | 80 | Swordman, Knight, Crusader, Thief, Assassin, Rogue, Merchant, Alchemist, Blacksmith | 1 | ||
| Hero's Armor [1] | 8 | +1 to all stats, MDEF +8, reduces damage taken from Bosses by 2%, physical/magic damage against Bosses +1%. Refine +7: additional 3% reduction and +2% damage. Refine +9: additional 3% reduction and +2% damage (stacks). | 60 | 80 | Swordman, Knight, Crusader, Thief, Assassin, Rogue, Merchant, Alchemist, Blacksmith | 1 |
|
Weapons
| Sprite | Name | ATK | Effect | Weight | Weapon Level | Required Level | Jobs | Slots | How to Obtain |
|---|---|---|---|---|---|---|---|---|---|
| Dark Violin [2] | 150 | Increases Melody Strike (Musical Strike) damage by 10%. Using Melody Strike (Musical Strike) pushes the target back 2 cells | 120 | 4 | 65 | Bard | 2 |
| |
| Dark Whip [2] | 150 | Increases Throw Arrow damage by 10%. Using Throw Arrow pushes the target back 2 cells | 110 | 4 | 65 | Dancer | 2 |
| |
| Old-Fashioned Umbrella | 160 | 600 | 3 | 80 | Swordman, Merchant, and Thief classes and their evolutions | 0 | |||
| Rusty Sword [1] | 145 | 300 | 3 | 27 | Swordman, Merchant, and Thief classes and their evolutions | 1 |
| ||
| Drakhlon [2] | 220 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF, negates the size penalty. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% damage. | 20 | 4 | 80 | Swordman, Knight, Crusader | 1 |
| |
| Krysmor [2] | 220 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 15 | 4 | 80 | Assassin | 1 |
| |
| Ravengrim [2] | 130 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 10 | 4 | 80 | Merchant, Blacksmith, Alchemist | 1 |
| |
| Ironhewer [2] | 220 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 20 | 4 | 80 | Merchant, Blacksmith, Alchemist | 1 |
| |
| Skyrend [2] | 130 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 10 | 4 | 80 | Swordman, Knight, Crusader | 1 |
| |
| Thalrion [2] | 220 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 20 | 4 | 80 | Swordman, Knight, Crusader | 1 |
| |
| Faithshard [2] | 150 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 10 | 4 | 80 | Acolyte, Priest, Monk | 1 |
| |
| Netherbane [2] | 110 | Fire Bolt, Cold Bolt, Lightning Bolt, Ancient Spirits, Thunder Storm, and Fireball damage +20%. MATK +15%, INT +3, DEX +1. | 8 | 4 | 80 | Mage, Sage, Wizard, Acolyte, Priest, Monk, and Super Novice | 2 |
| |
| Dreadspire [2] | 70 | MATK +15%, magic damage against Demi-Humans +25%, ignores 15% of Demi-Human MDEF. Refine +7: ignores an additional 10%. Refine +9: an additional +15% magic damage. | 12 | 4 | 80 | Mage, Sage, Wizard, Priest, Monk | 1 |
| |
| Luminis [2] | 70 | MATK +15%, magic damage against Demi-Humans +15%, ignores 10% of Demi-Human MDEF. Refine +7: resistance to Demi-Humans +10%. Refine +9: an additional +10% magic damage. On prtg_cas01 (WoE), refine +9 reduces the cast time of Sanctuary and Safety wall by 90%. | 8 | 4 | 80 | Priest | 1 |
| |
| Lightpiercer [2] | 140 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 12 | 4 | 80 | Archer, Hunter, Bard/Dancer, Thief, Rogue | 1 |
| |
| Lyralis [2] | 140 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 10 | 4 | 80 | Bard (male only) | 1 |
| |
| Whisperlash [2] | 140 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 10 | 4 | 80 | Dancer (female only) | 1 |
| |
| Zivarel [2] | 130 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 8 | 4 | 80 | Novice, Swordman, Mage, Archer, Merchant, Thief, and their evolutions | 1 |
| |
| Selcryn [2] | 150 | Physical damage against Demi-Humans +50%, ignores 20% of Demi-Human DEF. Refine +7: ignores an additional 10% of DEF. Refine +9: an additional +20% physical damage against Demi-Humans. | 15 | 4 | 80 | Swordman, Knight, Crusader | 1 |
| |
| Alchivor [2] | 130 | Acid Terror damage against Demi-Humans +40%. Refine +7: resistance to Demi-Humans +10%. Refine +9: an additional +20% Acid Terror damage against Demi-Humans. | 15 | 4 | 80 | Merchant, Blacksmith, Alchemist | 1 |
| |
| Poring King Sword | 53 | Up to level 29: STR +25, ASPD +10. Lv30-39: STR +15, ASPD +10. Lv40-49: STR +10, ASPD +5. Lv50-60: STR +5, ASPD +2. Cannot be refined. | 7 | 1 | 0 | Novice, Super Novice, Swordman, Knight, Crusader, Merchant, Blacksmith, Alchemist, Thief, Assassin, Rogue | 0 |
| |
| Poring King Dagger | 43 | Up to level 29: STR +25, ASPD +10. Lv30-39: STR +15, ASPD +10. Lv40-49: STR +10, ASPD +5. Lv50-60: STR +5, ASPD +2. Cannot be refined. | 6 | 1 | 0 | Almost all classes (except pure Acolyte and Novice Acolyte) | 4 |
| |
| Poring King Bow | 29 | Up to level 29: DEX +25, ASPD +10. Lv30-39: DEX +15, ASPD +10. Lv40-49: DEX +10, ASPD +5. Lv50-60: DEX +5, ASPD +2. Cannot be refined. | 6 | 1 | 0 | Archer, Hunter, Bard/Dancer, Thief, Rogue | 0 |
| |
| Poring King Mace | 37 | Up to level 29: INT +25, MATK +20%. Lv30-39: INT +15, MATK +15%. Lv40-49: INT +10, MATK +10%. Lv50-60: INT +5, MATK +5%. Cannot be refined. | 8 | 1 | 0 | Novice, Super Novice, Swordman, Knight, Crusader, Merchant, Blacksmith, Alchemist, Acolyte, Priest, Monk | 0 |
| |
| Poring King Axe | 38 | Up to level 29: STR +25, ASPD +10. Lv30-39: STR +15, ASPD +10. Lv40-49: STR +10, ASPD +5. Lv50-60: STR +5, ASPD +2. Cannot be refined. | 8 | 1 | 0 | Novice, Super Novice, Swordman, Knight, Crusader, Merchant, Blacksmith, Alchemist, Thief, Assassin, Rogue | 0 |
| |
| Poring King Staff | 15 | Up to level 29: INT +25, MATK +20%. Lv30-39: INT +15, MATK +20%. Lv40-49: INT +10, MATK +10%. Lv50-60: INT +5, MATK +10%. Cannot be refined. | 4 | 1 | 0 | Novice, Super Novice, Acolyte, Priest, Monk, Mage, Sage, Wizard, Soul Linker | 0 |
|
Garments
| Sprite | Name | DEF | Effect | Weight | Required Level | Jobs | Slots | How to Obtain |
|---|---|---|---|---|---|---|---|---|
| Volcanic Magic Garment [1] | 3 | Fire Resistance +10%, Formless Resistance +10% | 40 | 44 | All Jobs, except Novice | 1 |
| |
| Veteran Mantle [1] | 2 | Increases EXP gained from defeating monsters by 3% | 30 | 0 | All Jobs | 1 |
| |
| Adventure Backpack | 2 | Grants the Greed skill at Lv 1 (10s cooldown, removed with the Greed Clip). Refine +7 and +9 grant bonuses per stat: ATK/ASPD/Neutral Resistance/MATK/Ranged Damage/Critical Damage if the corresponding stat is ≥ 90. | 2 | 0 | All Jobs | 0 |
| |
| Bloody Surplice [1] | 2 | +1 to all stats, MDEF +2, reduces damage taken from Players and Demi-Humans by 1%, physical/magic damage against Players and Demi-Humans +2%. Refine +7: an additional 2% reduction and +3% damage. Refine +9: an additional 2% reduction and +3% damage. | 0 | 80 | Acolyte, Monk, Priest, Archer, Bard/Dancer, Hunter, Mage, Sage, Wizard | 1 |
| |
| Hero's Garment [1] | 3 | +1 to all stats, MDEF +2, reduces damage taken from Bosses by 1%, physical/magic damage against Bosses +2%. Refine +7: an additional 2% reduction and +3% damage. Refine +9: an additional bonus against Bosses/Players. | 0 | 80 | Acolyte, Monk, Priest, Archer, Bard/Dancer, Hunter, Mage, Sage, Wizard | 1 | ||
| Bloody Manteau [1] | 4 | +1 to all stats, MDEF +4, reduces damage taken from Players and Demi-Humans by 2%, physical/magic damage against Players and Demi-Humans +1%. Refine +7: an additional 3% reduction and +2% damage. Refine +9: an additional 3% reduction and +2% damage. | 0 | 80 | Swordman, Knight, Crusader, Thief, Assassin, Rogue, Merchant, Alchemist, Blacksmith | 1 |
| |
| Hero's Manteau [1] | 4 | +1 to all stats, MDEF +4, reduces damage taken from Bosses by 2%, physical/magic damage against Bosses +1%. Refine +7: an additional 3% reduction and +2% damage. Refine +9: an additional 3% reduction and +2% damage. | 0 | 80 | Swordman, Knight, Crusader, Thief, Assassin, Rogue, Merchant, Alchemist, Blacksmith | 1 |
|
Headgears
See Perpetual and Unstable Cash Hats for details:| Sprite | Name | DEF | Effect | Type | Weight | Required Level | Jobs | Slots | How to Obtain |
|---|---|---|---|---|---|---|---|---|---|
| Princess's Crown [1] | 2 | AGI +2, DEX +2 | Upper | 10 | 35 | All Jobs | 0 |
| |
| Loose Card | 0 | DROP Rate +3% | Lower | 10 | 0 | All Jobs | 0 |
| |
| Small Abyssal Horns [1] | 0 | ATK +10, MATK +10, +1 to all stats | Middle | 10 | 0 | All Jobs | 1 |
| |
| Ace of Spades | 0 | STR +1, Melee physical damage +2% | Lower | 1 | 1 | All Jobs | 0 |
| |
| Ace of Hearts | 0 | VIT +1, Max HP +2% | Lower | 1 | 1 | All Jobs | 0 |
| |
| Ace of Clubs | 0 | INT +1, MATK 2 | Lower | 1 | 1 | All Jobs | 0 |
| |
| Ace of Diamonds | 0 | DEX +1, Ranged damage +2% | Lower | 1 | 1 | All Jobs | 0 |
| |
| Fafnir's Mask [1] | 1 | Melee damage +3%, MATK 3, Ranged damage +3%, Max HP +3%. | Lower | 10 | 50 | All Jobs | 1 |
| |
| Eremes' Graphite Scarf | 0 | Costume (no bonus). Head costume. | Lower | 0 | 1 | All Jobs | 0 |
|
Shields
| Sprite | Name | DEF | Effect | Weight | Required Level | Jobs | Slots | How to Obtain |
|---|---|---|---|---|---|---|---|---|
| Volcanic Fire Shield [1] | 2 | Stun Resistance +50% | 60 | 90 | Mage classes | 1 |
| |
| Fierce Vambrace [1] | 1 | Attack Speed +1. Refine >= 7: Attack Speed +1. | 20 | 0 | All Jobs | 1 |
| |
| Poring King Shield | 0 | Up to level 29: VIT +25, DEF +6. Lv30-39: VIT +15, DEF +6. Lv40-49: VIT +10, DEF +3. Lv50-60: VIT +5, DEF +3. Cannot be refined. | 3 | 0 | All Jobs | 0 |
|
Shoes
| Sprite | Name | DEF | Effect | Weight | Required Level | Jobs | Slots | How to Obtain |
|---|---|---|---|---|---|---|---|---|
| Veteran Shoes [1] | 2 | Increases EXP received from defeating monsters by 3% | 30 | 0 | All Jobs | 1 |
| |
| Volcanic Magic Shoes [1] | 2 | MATK 2, INT +2 | 20 | 44 | All Jobs, except Novice | 1 |
| |
| Bloody Shoes [1] | 2 | +1 to all stats, MDEF +2, reduces damage taken from Players and Demi-Humans by 1%, physical/magic damage against Players and Demi-Humans +2%. Refine +7: additional 2% reduction and +3% damage. Refine +9: additional 2% reduction and +3% damage. | 0 | 80 | Acolyte, Monk, Priest, Archer, Bard/Dancer, Hunter, Mage, Sage, Wizard | 1 |
| |
| Sapatos do Herói | 2 | +1 to all stats, MDEF +2, reduces damage taken from Bosses by 1%, physical/magic damage against Bosses +2%. Refine +7: additional 2% reduction and +3% damage. Refine +9: additional bonus against Bosses/Players. | 0 | 80 | Acolyte, Monk, Priest, Archer, Bard/Dancer, Hunter, Mage, Sage, Wizard | 1 |
| |
| Bloody Boots [1] | 4 | +1 to all stats, MDEF +4, reduces damage taken from Players and Demi-Humans by 2%, physical/magic damage against Players and Demi-Humans +1%. Refine +7: additional 3% reduction and +2% damage. Refine +9: additional 3% reduction and +2% damage. | 0 | 80 | Swordman, Knight, Crusader, Thief, Assassin, Rogue, Merchant, Alchemist, Blacksmith | 1 |
| |
| Hero's Boots [1] | 4 | +1 to all stats, MDEF +4, reduces damage taken from Bosses by 2%, physical/magic damage against Bosses +1%. Refine +7: additional 3% reduction and +2% damage. Refine +9: additional 3% reduction and +2% damage. | 0 | 80 | Swordman, Knight, Crusader, Thief, Assassin, Rogue, Merchant, Alchemist, Blacksmith | 1 |
Utility Items
| Sprite | Name | Effect | Weight | How to Obtain |
|---|---|---|---|---|
| Falconer's Whistle | Allows Hunters to call their falcons anywhere | 1 | ||
| Battle White Potion | PvP Arenas only: Restores a moderate amount of HP | 6 | ||
| Battle Blue Potion | PvP Arenas only: Restores a small amount of SP | 4 | ||
| Battle Panacea | PvP Arenas only: Cures Blind, Curse, Poison, and Silence | 3 | ||
| Battle Concentration Potion | PvP Arenas only: ASPD +10%; Duration: 3 minutes | 1 | ||
| Battle Awakening Potion | PvP Arenas only: ASPD +15%; Duration: 3 minutes | 1 | ||
| Battle Wild Rage Potion | PvP Arenas only: ASPD +20%; Duration: 3 minutes | 1 | ||
| Battle Yggdrasil Leaf | PvP Arenas only: Revives if used on dead targets. Casts skill Turn Undead level 1 on targets with the Undead property. | 30 | ||
| Energizing Potion | Restores 15 points of the potion's specific stat to be redistributed. Can only be consumed in towns | 1 | ||
| Ancient Magic Scroll | Casts the skills Impositio Manus, Gloria and Weapon Perfection (level 5) on the user, grants ATK +20, MATK +20, and the Linker Spirit that matches the class. Enchants the weapon with an element of choice (Wind, Earth, Fire, Water, Holy, or Shadow). Duration: 30 minutes | 0 | ||
| Sobbing Starlight | Material used in the card removal process. | 0 | ||
| Wrath of Valkyrie | Material used to obtain Valkyrie Eggs. | 0 |
| |
| Golden Mystic Orb | Material used to upgrade Perpetual Hats. | 0 |
| |
| Golden Mystic Fragment | Material used to forge Golden Mystic Orbs. | 0 |
| |
| Enchanted Wand | Adds +1h of 5x boost to Training XP from the Training System. | 1 |
| |
| Wand of Ancestral Focus | Adds +3h of 5x boost to Training XP from the Training System. | 1 |
| |
| Wand of Forbidden Knowledge | Adds +9h of 5x boost to Training XP from the Training System. | 1 |
| |
| Special Refine Box | When used, choose between: 2x Blacksmith's Blessing + 2x Old Enriched Elunium OR 2x Blacksmith's Blessing + 2x Old Enriched Oridecon. | 1 |
|
Etc
| Sprite | Name | Effect | Weight | Obtaining |
|---|---|---|---|---|
| Poring Coin | Currency used at the Poring Roulette NPC. | 1 | Cash Shop, events, daily VIP+ reward, Battle Pass, or as a reward from the Poring Roulette itself. | |
| Stylish Ticket | Allows changing the character's appearance (hair, hair color, etc.) when used on a specific NPC. | 1 | Obtained from the Stylish Woman (Prontera Inn, prt_in 70, 172), who trades any dye of any color for 1 Stylish Ticket: | |
| Fallen Master Sword | No effect. | 0 | To be determined |

