Traditional Item Rebalance
Description of the Changes
The equipment shown in this table has been modified to improve its performance in combat. The changes were made mainly with a focus on upgrading level 3 and 4 weapons dropped by strong monsters and MVPs. The changes include increased attack (ATK), extra effects added, additional slots included, and even updates to weapon levels. Drop rates and the monsters that drop certain items were also updated, making this equipment more accessible or rarer as needed.General Changes
- Two-Handed Swords have no damage penalty based on monster size.
- Staves get MATK +1% per refine level.
- Books get MATK +15% base and MATK +1% per refine level.
Death Note and Haunted Touch
Ancient Spirits Set
When using Soul Strike with the Death Note [2] and at least one Haunted Touch [1], the Sage creates a 7x7 Funeral Field beneath them for 20 seconds. Within the field, new casts do not recreate the visual effect.
- Within the Funeral Field, damage from the Ghost, Shadow, and Undead properties increases by 50%.
- Ancient Spirits hits a 5x5 area within the field.
- The Death Note grants +50% damage to Ancient Spirits, plus 25% at +7 and 25% at +9. At +9, it also grants 15% magic damage.
- Each Haunted Touch grants +25% damage to Ancient Spirits. With the Death Note +10, each glove also reduces after-cast delay by 50%; two of them add up to 100%.
- The Death Note has a 0.3% chance to cause Coma on common monsters when using Ancient Spirits.
Modified Weapons
| Icon | Name | Previous ATK | Modified ATK | Effect | Weight | Weapon Level | Required Level | Jobs | Slots | How to Obtain | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Daggers | |||||||||||||||||||||
| Princess Knife [1] | 84 | 188 | All stats +1 | 40 | 4 | 1 | Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes | 1 (was 0) |
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| Grimtooth [1] | 180 | 260 | Defense -50%, Flee +10, Perfect Dodge +5 | 40 | 4 | 36 | Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes | 1 (was 0) |
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| Assassin's Dagger [1] | 140 | 140 | Max HP +20%, Max SP +15% | 60 | 4 | 36 | Assassin | 1 (was 0) |
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| Bazerald | 70 | 170 | INT + 5, MATK + 10% | 50 | 4 | 36 | Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes | 0 |
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| Damascus [1] | 118 | 158 | 80 | 4 (was 3) | 24 | Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes | 2 |
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| Gladius [2] | 105 | 130 | 70 | 3 | 24 | Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes | 3 |
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| Sucsamad [1] | 140 | 175 | Indestructible, +10% damage against Wind and Earth property monsters | 80 | 4 | 36 | Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes | 1 (was 0) |
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| Moonlight Dagger | 50 | 50 | Regenerates 5 SP on attack, Max SP +10% | 70 | 4 | 36 | Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes | 0 |
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| Bows | |||||||||||||||||||||
| Dragon Wing [1] | 100 | 100 | Ignores DEF of Dragon race monsters. Chance for Dragons to drop an additional item. | 120 | 4 | 60 | Archer, Rogue classes and their advanced classes | 1 (was 0) |
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| Orc Bow | 120 | 135 | Chance for monsters to drop arrows when killed. | 160 | 3 | 65 | Archer, Rogue classes and their advanced classes | 0 | Source to be confirmed | ||||||||||||
| Arbalest Bow [1] | 90 | 105 | DEX +2 | 100 | 3 | 33 | Archer, Rogue classes and their advanced classes | 2 |
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| Hunting Bow [2] | 125 | 135 | 150 | 4 (was 3) | 33 | Hunter | 1 |
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| Roguemaster's Bow [2] | 75 | 140 | Range: 11 cells | 50 | 4 | 37 | Thief, Rogue classes and their advanced classes | 2 |
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| Rudra Bow [1] | 150 | 180 | INT +5 | 120 | 4 | 48 | Archer, Rogue classes and their advanced classes | 1 (was 0) |
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| Ballista | 145 | 190 | 350 | 4 | 77 | Hunter, Bard and Dancer | 1 (was 0) |
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| Repeating Crossbow [1] | 95 | 125 | Range: 9 cells | 100 | 3 | 55 | Thief, Rogue classes and their advanced classes | 1 |
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| Gakkung Bow [1] | 100 | 115 | 110 | 3 | 33 | Archer, Rogue classes and their advanced classes | 2 |
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| Staves | |||||||||||||||||||||
| Cabalistic Staff | 25 | 25 | INT +5, AGI +2, MATK +18%. +1% MATK per refine level. | 140 | 3 | 73 | Mage, Priest classes and their advanced classes | 0 |
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| Rod | 15 | 15 | MATK +15%. +1% MATK per refine level. | 40 | 1 | 1 | All classes that can use a Staff | 0 | Source to be confirmed | ||||||||||||
| Wand of Occult [3] | 75 | 75 | MATK +15%, INT +3 | 70 | 3 | 24 | Acolyte, Mage classes and their advanced classes | 1 |
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| Sphinx Staff [2] | 120 | 120 | MATK +20%, INT +6, DEX +2 | 70 | 4 | 90 | Mage classes and their advanced classes | 0 | |||||||||||||
| Piercing Staff [2] | 80 | 80 | MATK +15%. INT +4. Ignores 5% of MDEF from normal monsters, bosses and players. Every refine from +7 onward: Ignores an additional +2% MDEF | 50 | 3 | 70 | Acolyte, Mage classes and their advanced classes | 2 (was 0) |
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| Whips | |||||||||||||||||||||
| Shadow Whip [2] | 150 | 150 | Musical Strike pushes the target back +2 cells and deals +10% damage. | 110 | 4 | 65 | Dancer | 2 (was 0) |
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| Carrot Whip [1] | 185 | 185 | Refine +9: gains ATK according to the weapon's refine level. | 130 | 4 | 70 | Dancer | 1 (was 0) |
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| Rante Whip | 135 | 162 | 90 | 3 | 30 | Dancer | 1 |
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| Whip [1] | 120 | 130 | INT +2 | 70 | 3 | 30 | Dancer | 2 |
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| Swords | |||||||||||||||||||||
| Solar Sword | 85 | 180 | Fire property. 10% chance to absorb HP from the target on attack. Loses 15 SP every 10 seconds. | 120 | 4 | 40 | Swordman, Merchant, Thief classes and their advanced classes | 0 |
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| Ornamented Sword [1] | 104 | 174 | Small chance for monsters to drop gems when killed. | 220 | 3 | 68 | Swordman, Merchant, Thief classes and their advanced classes | 1 (was 0) |
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| Two-Handed Sword [2] | 160 | 175 | No damage penalty based on monster size. | 220 | 3 | 33 | Swordman classes and their advanced classes | 2 |
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| Masamune [1] | 200 | 200 | Flee +30, ASPD +2. No damage penalty based on monster size. | 100 | 4 | 48 | Swordman classes and their advanced classes | 1 (was 0) |
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| Katzbalger | 175 | 250 | VIT +5, DEF +10. No damage penalty based on monster size. | 200 | 4 | 48 | Swordman classes and their advanced classes | 0 |
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| Claymore | 180 | 210 | Increases the damage of Bowling Bash by 10% | 250 | 4 | 33 | Knight, Crusader | 2 |
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| Cutlus | 150 | 150 | STR +2, DEF +1. Enables the skill Bash at level 10 (was 5) | 90 | 4 | 15 (was 40) | Novice. Swordman, Merchant, Thief classes and their advanced classes | 1 (was 0) |
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| Flamberge | 150 | 190 | Increases the damage of the skill Bowling Bash by 10% | 150 | 4 | 33 | Knight, Crusader | 2 |
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| Broadsword [1] | 140 | 155 | DEF +5 | 200 | 3 | 33 | Swordman classes and their advanced classes | 2 |
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| Orcish Sword [1] | 90 | 150 | Indestructible. Enables the skill Magnum Break at level 10 | 80 | 3 | 5 | Novice, Swordman, Merchant, Thief, and their evolutions | 1 (was 0) |
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| Haedonggum [1] | 120 | 160 | INT +3 | 90 | 3 | 27 | Swordman, Merchant, Thief, and their evolutions | 2 |
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| Saber [2] | 115 | 135 | 100 | 3 | 27 | Swordman, Merchant, Thief, and their evolutions | 3 |
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| Tsurugi [1] | 130 | 165 | 120 | 3 | 27 | Swordman, Merchant, Thief, and their evolutions | 2 |
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| Zweihander | 200 | 300 | Indestructible. Increases the damage of the skill Bowling Bash by 10% | 220 | 4 | 48 | Swordman and its evolutions | 0 |
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| Gaia Sword [2] | 115 | 180 | 550 | 4 | 74 | Swordman, Merchant, Thief, and their evolutions | 2 |
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| Ice Falchion [2] | 100 | 100 | Water property. Enables Cold Bolt Lv. 10 (was Lv. 3). Auto casts Cold Bolt Lv. 10 on attack (was Lv. 3). 5% chance to inflict Freeze on the target. 0.1% chance to inflict Freeze on the user. | 60 | 4 | 40 | Swordman, Merchant, Thief, and their evolutions | 0 |
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| Fireblend [2] | 100 | 100 | Fire property. Enables Firebolt Lv. 10 (was Lv. 3). Auto casts Firebolt Lv. 10 on attack (was Lv. 3). | 50 | 4 | 40 | Swordman, Merchant, Thief, and their evolutions | 0 |
| Instruments | |||||||||||
| Lute [3] | 105 | 115 | 50 | 2 | 14 | Bard | 3 |
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| Oriental Lute [2] | 150 | 150 | Musical Attack pushes the target back +2 cells and deals +10% damage. | 120 | 4 | 65 | Bard | 2 (was 0) |
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| Dark Violin [2] | 150 | 150 | Musical Attack pushes the target back +2 cells and deals +10% damage. | 120 | 4 | 65 | Bard | 2 |
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| Harp [1] | 114 | 130 | INT +2 | 90 | 3 | 27 | Bard | 2 |
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| Guitar | 142 | 162 | 90 | 3 | 27 | Bard | 1 |
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| Katars | |||||||||||||||||||||
| Loki's Claw | 115 | 235 | 3% chance to inflict Bleeding on the target on attack. | 120 | 3 | 55 | Assassin | 0 |
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| Profane Touch | 151 | 191 | Shadow property. 2% chance to inflict Curse on attack. CRIT -1. Indestructible. | 125 | 4 | 70 | Assassin | 0 | |||||||||||||
| Jamadhar | 165 | 205 | 150 | 3 | 33 | Assassin | 1 | ||||||||||||||
| Hemorrhage [2] | 120 | 170 | Refine +9: CRIT +5 | 170 | 4 | 55 | Assassin | 1 |
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| Specialty Jur [4] | 90 | 105 | On attack: 20% chance to inflict [Poison] on the target. | 80 | 1 | 1 | Assassin | 4 |
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| Katar [1] | 148 | 165 | DEX +1 | 120 | 3 | 33 | Assassin | 2 |
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| Katar of Raging Blaze [2] | 105 | 165 | Fire property. On attack: Chance to inflict Silence on the target | 120 | 4 (was 3) | 55 | Assassin | 2 (was 0) | |||||||||||||
| Katar of Dusty Thornbush [2] | 105 | 165 | Earth property. On attack: Chance to inflict Blind on the target | 120 | 4 (was 3) | 55 | Assassin | 2 (was 0) |
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| Katar of Piercing Wind [2] | 105 | 165 | Wind property. On attack: Chance to inflict Sleep on the target | 120 | 4 (was 3) | 55 | Assassin | 2 (was 0) |
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| Katar of Frozen Icicle [2] | 105 | 165 | Water property. On attack: Chance to inflict Freeze on the target | 120 | 4 (was 3) | 65 | Assassin | 2 (was 0) | |||||||||||||
| Sharpened Ghoul Leg Bone [2] | 105 | 165 | Undead property. | 120 | 4 (was 3) | 65 | Assassin | 2 (was 0) |
| Spears | |||||||||||
| Halberd [1] | 165 | 170 | 250 | 3 | 33 | Swordman and its evolutions | 1 | Source to be confirmed | |||||||||||||
| Longinus's Spear | 180 | 260 | Shadow property. +10% damage against the Demi-Human, Player and Angel races. | 250 | 4 | 48 | Swordman and its evolutions | 0 | Source to be confirmed | ||||||||||||
| Brionac | 190 | 245 | Holy property. Enables Heal level 5. Chance to auto cast Soul Strike level 3 on attack. +5% damage against Bosses. | 300 | 4 | 48 | Swordman and its evolutions | 0 | Source to be confirmed | ||||||||||||
| Gae Bolg | 160 | 200 | Ignores DEF of monsters of the Dragon race. +10% damage against Bosses. | 200 | 4 | 60 | Swordman and its evolutions | 0 |
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| Ahlspiess | 150 | 150 | 100 | 4 | 65 | Knight, Crusader, and their evolutions | 0 |
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| Bardiche [2] | 160 | 200 | STR +1, INT +2, DEX +1. Adds 10% to damage dealt to monsters of the Demi-Human race | 380 | 4 | 71 | Swordman and its evolutions | 1 |
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| Hellfire [2] | 200 | 250 | STR +3. On attack: Chance to auto cast Fireball level 3 | 350 | 4 | 48 | Swordman and its evolutions | 0 |
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| Crescent Scythe | 180 | 220 | CRIT +30, Hit +10 | 250 | 4 | 48 | Swordman and its evolutions | 1 |
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| Lance [1] | 185 | 205 | 250 | 4 | 33 | Swordman and its evolutions | 1 (was 0) |
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| Spectral Spear | 170 | 230 | Resistance: Shadow, Undead and Demon +10%. Physical Damage: Demon, Shadow +20% | 200 | 4 | 75 | Swordman and its evolutions | 0 |
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| Trident [2] | 150 | 165 | 120 | 3 | 33 | Swordman and its evolutions | 3 |
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| Zephyrus [3] | 170 | 220 | Wind property. On attack: Chance to auto cast Thunder storm level 3 | 120 | 4 | 48 | Swordman and its evolutions | 0 |
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| Books | |||||||||||||||||||||
| Ledger of Death [2] | 137 | 137 | MATK +20%, DEX +3, INT +3, MATK and Attack Speed +1% per refine. Specializes in Soul Strike and forms a set with Haunted Touch [1]. See all the set's effects. | 100 | 4 | 85 | Priests, Sages | 2 |
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| Axes | |||||||||||||||||||||
| Light Epsilon | 180 | 240 | Holy property. Enables the Heal skill at level 3. Increases damage against the Demon race by 3% | 230 | 4 | 44 | Swordman, Merchant and their advanced classes | 0 |
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| Guillotine | 215 | 300 | Cannot be broken. When attacking Demi-Humans: Recovers 2 SP, small chance of causing Coma to the enemy. When defeating Demi-Humans: Recovers 20 SP | 300 | 4 | 44 | Swordman, Merchant and their advanced classes | 0 |
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| Doom Slayer | 10 | 10 | Removed ASPD penalty. SP Cost +100%. STR >= 95: ATK +290. When performing an attack: 30% chance to stun the target, small chance to break the opponent's armor | 600 | 4 | 80 | Swordman, Merchant and their advanced classes | 1 (was 0) |
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| Two-Handed Axe [1] | 185 | 200 | 250 | 3 | 30 | Swordman, Merchant and their advanced classes | 2 |
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| Bloody Axe | 170 | 250 | STR +10. Increases movement speed | 400 | 4 | 44 | Swordman, Merchant and their advanced classes | 0 |
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| Tomahawk [1] | 165 | 260 | Wind property. Enables the use of the Tomahawk Throwing skill at level 1 | 250 | 4 | 44 | Swordman, Merchant and their advanced classes | 1 (was 0) |
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| Sabbath | 120 | 190 | CRIT +50 against Undead. Small chance to inflict [Coma] on Undead opponents. | 230 | 4 | 44 | Swordman, Merchant and their advanced classes | 0 |
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| Maces | |||||||||||||||||||||
| Slaughter Mace | 145 | 165 | Cannot be broken. +15% damage against Undead, 10% chance of Coma against Undead, +5% EXP from Undead. | 100 | 4 | 40 | Acolytes, Priests and Monks | 0 | Source to be confirmed | ||||||||||||
| Quadrille | 165 | 185 | +10% damage against the Undead, Demi-Human and Player races. +10% Earth property damage. | 90 | 4 | 40 | Acolytes, Priests and Monks | 0 | Source to be confirmed | ||||||||||||
| Great Cross | 140 | 180 | Holy property. Enables Turn Undead level 3 and a chance to auto cast it when attacking. Drains and grants SP when hitting Undead. | 150 | 4 | 40 | Acolytes, Priests and Monks | 0 | Source to be confirmed | ||||||||||||
| Mjolnir | 250 | 350 | Wind property. DEX +40, STR +15, ASPD +10%. Cannot be broken. | 600 | 4 | 95 | Swordman, Merchant and their advanced classes | 0 | Source to be confirmed | ||||||||||||
| Monkey Spanner | 115 | 165 | 1% chance to cause Blind, Stun, Poison and Freeze on the target when attacking. | 250 | 3 | 55 | Acolytes, Priests and Monks | 0 |
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| Stunner | 135 | 155 | 10% chance to cause Stun on the target when performing attacks | 200 | 4 (was 3) | 27 | Acolytes and their advanced classes | 2 |
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| Spiked Club [2] | 70 | 140 | CRIT +40, DEF -66% | 200 | 4 | 40 | Acolytes and their advanced classes | 0 |
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| Chain [2] | 84 | 104 | 80 | 2 | 14 | Acolytes and their advanced classes | 3 |
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| Morning Star [1] | 110 | 125 | 150 | 3 | 27 | Acolytes and their advanced classes | 2 |
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| Golden Mace [2] | 110 | 170 | Increases damage against the Undead race by 10% | 80 | 4 | 40 | Acolytes and their advanced classes | 1 |
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| Long Mace | 135 | 165 | 3 cell range. Reduces ranged damage by 10% | 80 | 4 | 40 | Acolytes and their advanced classes | 0 |
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| Knuckles | |||||||||||||||||||||
| Insane Fury [2] | 120 | 160 | Attack Speed +15% (was 12) | 50 | 4 | 36 | Priests, Monks | 1 (was 0) |
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| Fist | 115 | 130 | 65 | 3 | 24 | Priests, Monks | 0 |
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Other Modified Equipment
| Sprite | Name | Previous DEF | Modified DEF | Effect | Weight | Required Level | Classes | Slots | How to Obtain |
|---|---|---|---|---|---|---|---|---|---|
| Accessories | |||||||||
| The Sign | 0 | 0 | +7% damage against all races, MATK +7%. | 0 | 0 | All Jobs | 0 | Source to be confirmed | |
| Shinobi Belt [1] | 1 | 1 | STR +1, AGI +1, MDEF +1. | 30 | 30 | Thieves, Ninjas and their evolutions | 1 (was 0) |
| |
| Shining Ring [1] | 0 | 0 | ATK +10, STR +1, DEX +1, +5% SP recovery. | 10 | 48 | All Jobs | 1 (was 0) |
| |
| 5th Anniversary Coin | 0 | 0 | ATK +5%, MATK +5%. | 0 | 0 | All Jobs | 0 | Source to be confirmed | |
| Pendant of Knowledge [1] | 0 | 0 | MATK +3%, INT +1, DEX +1, +5% SP recovery. | 10 | 0 | All Jobs | 1 |
| |
| Zero Ring [1] | 0 | 0 | All stats +2, uninterruptible cast. Enables level 3 Heal, level 2 Teleport and level 1 Hiding. | 10 | 0 | All Jobs | 1 (was 0) | ||
| Linen Glove [1] | 1 | 1 | MDEF +2, AGI +2, DEX +1. | 12 | 90 | Various 2nd classes | 1 |
| |
| Neo Skull Ring | 0 | 0 | ATK +5%, MATK +5%, Max HP +5%, +Healing, enables level 1 Detect. | 0 | 95 | All Jobs | 0 | Source to be confirmed | |
| Resonance Ring [1] | 2 | 2 | Skills ignore 5% of the target's MDEF. Increases the damage of the Storm Gust skill by 10%. | 10 | 1 | All Jobs 1-2 and 2-2 | 0 |
| |
| Flame Lord's Ring [1] | 2 | 2 | Skills ignore 5% of the target's MDEF. Increases the damage of the Meteor Storm skill by 10%. | 10 | 1 | All Jobs 1-2 and 2-2 | 0 |
| |
| Kafra Ring | 1 | 2 | All stats +1. MDEF + 2 | 20 | 0 | All Jobs except Novice | 0 |
| |
| Lunatic Brooch [1] | 0 | 0 | DEX +1, SP+50, SP Recovery +5% (was 10). No longer needs to be worn as a set with Luna Bow [2]. | 20 | 65 | Archer and evolutions | 1 |
| |
| Orleans Gloves [1] | 0 | 0 | DEX +2. Magic Damage +3% | 10 | 90 | All Jobs, except Novice | 1 |
| |
| Pulling Gloves [1] | 0 | 0 | DEX +1, Ranged physical damage +3%, Blitz Beat damage +3% | 10 | 65 | Archers and Evolutions. | 1 |
| |
| Armor | |||||||||
| Shining Jacket [1] | 7 | 7 | MDEF +10. 3% chance to blind the attacker when hit. | 250 | 60 | All Jobs | 1 |
| |
| Odin's Blessing [1] | 6 | 7 | 250 | 65 | All Jobs | 1 |
| ||
| Valkyrie Armor [1] | 6 | 6 | ATK +10, All stats +1, cannot be broken. Refine +7: resistance to Silence or Stun depending on class. | 280 | 1 | All Jobs | 1 |
| |
| Kandura [1] | 4 | 0 | DEX +1, STR +1, ATK +10, Flee +5, ASPD +3%. DEF -8, HP -300 | 30 | 70 | All Jobs except Novice | 1 |
| |
| Panty | 4 | 4 | When worn with Undershirt: AGI +5, Flee +10 | 10 | 0 | All Jobs | 1 |
| |
| Marksman's Outfit [1] | 3 | 3 | Increases the damage of Blitz Beat by 2% for every 7 points of base LUK. | 75 | 75 | Hunter | 1 |
| |
| Noble Vestment [1] | 8 | 8 | ATK +10, INT +1, MDEF+5 | 250 | 70 | Merchant and its evolutions | 1 |
| |
| Helms | |||||||||
| Big Ribbon [1] | 2 | 2 | MDEF +3. | 20 | 0 | All Jobs | 1 (was 0) | ||
| Cute Ribbon [1] | 1 | 1 | Max SP +20. | 10 | 0 | All Jobs | 1 (was 0) |
| |
| Dark Glasses [A] | 2 | 2 | ATK +5, MATK +2%. | 0 | 1 | All Jobs | 0 | Source to be confirmed | |
| Shields | |||||||||
| Grimoire [1] | 3 | 3 | INT +1, MDEF +2. | 100 | 0 | Mages and evolutions | 1 (was 0) |
| |
| Stone Buckler [1] | 3 | 3 | Reduces damage taken from Large size monsters by 5%. MDEF +5. | 150 | 65 | All Jobs | 1 |
| |
| Valkyrja's Shield [1] | 3 | 3 | Resistance +20% to Water, Fire, Shadow and Undead. MDEF +5. Refine +9: +5% resistance to Neutral. | 50 | 65 | All Jobs | 1 |
| |
| Impetuous Vambrace [1] | 3 | 0 | ASPD +1 (plus an additional +1 with refine +7). | 20 | 0 | All Jobs | 1 (was 0) | Source to be confirmed | |
| Divine Herald [1] | 5 | 5 | Cannot be broken. STR +2, VIT +2, MDEF+3 | 140 | 83 | Knights | 1 (was 0) |
| |
| Sacred Mission [1] | 5 | 5 | Cannot be broken. INT +2, VIT +2, MDEF+3 | 140 | 83 | Crusaders | 1 (was 0) |
| |
| Garments | |||||||||
| Valkyrja's Manteau [1] | 3 | 3 | Cannot be broken. Depending on class: resistance to Neutral per refine, or ATK per refine. | 50 | 1 | All Jobs | 1 |
| |
| Asprika's Manteau | 5 | 5 | MDEF +5, Flee +30, enables level 1 Teleport, cannot be broken. -30% melee damage of all elements. | 40 | 94 | All Jobs | 0 | Source to be confirmed | |
| Nidhoggur's Shadow Garb [1] | 5 | 5 | Max SP depending on level/refine, MDEF +3, chance to drain SP when attacking. Refine +9: +7% resistance to all elements. | 40 | 90 | All Jobs | 1 |
| |
| Undershirt | 2 | 2 | MDEF+1. When worn with Pantie: AGI +5, Flee +10 | 15 | 0 | All Jobs | 1 |
| |
| Survivor's Manteau [1] | 0 | 0 | VIT +10. MDEF +5. Set with Survivor's Rod (Dex): Max HP +300. Magic damage -5%. For every refine up to +10: Magic damage +1%. From +7 onward: Neutral resistance +5% | 55 | 75 | Mage and evolutions | 1 |
| |
| Celestial Maiden's Robe [1] | 3 | 3 | AGI +2, Flee +7 | 50 | 80 | All Jobs except Novice | 1 |
| |
| Shoes | |||||||||
| Valkyrja's Shoes [1] | 4 | 4 | Cannot be broken. Max HP +5 per base level, Max SP +2 per job level. Refine +9: Max HP +300, Max SP +100. | 50 | 1 | All Jobs | 1 |
| |
| Bunny Slippers [1] | 3 | 0 | All Stats +1, MDEF+5 | 30 | 30 | All Jobs except Novice | 1 |
| |
Sell Price Changes
| Sprite | Name | Change |
|---|---|---|
| Royal Jelly | Sell price changed to 2,750z | |
| Witherless Rose | Sell price changed to 23,000z | |
| Frozen Rose | Sell price changed to 14,000z | |
| Cyfar | Sell price changed to 311z | |
| Gold | Sell price changed to 85,000z | |
| Crystal Mirror | Sell price changed to 5,750z | |
| Glass Bead | Sell price changed to 550z | |
| Sea-otter Fur | Sell price changed to 345z | |
| Red Frame | Sell price changed to 900z | |
| Mastela Fruit | Sell price changed to 0z | |
| Piece of Cake | Sell price changed to 1,150z | |
| Four-Leaf Clover | Sell price changed to 25,000z | |
| Aquamarine | Sell price changed to 2,000z | |
| Pearl | Sell price changed to 2,500z | |
| Sapphire | Sell price changed to 2,500z | |
| Topaz | Sell price changed to 2,500z | |
| Garnet | Sell price changed to 2,500z | |
| Emerald | Sell price changed to 2,500z | |
| Opal | Sell price changed to 2,500z | |
| Ruby | Sell price changed to 2,500z | |
| Sardonyx | Sell price changed to 2,500z | |
| Zircon | Sell price changed to 2,500z | |
| 3carat Diamond | Sell price changed to 17,500z | |
| 2carat Diamond | Sell price changed to 7,500z | |
| 1carat Diamond | Sell price changed to 3,750z | |
| Wedding Bouquet | Sell price changed to 4,000z | |
| Green Live | Sell price changed to 250z | |
| Harpy Feather | Sell price changed to 350z | |
| Harpy Talon | Sell price changed to 350z | |
| Burning Horseshoe | Sell price changed to 325z | |
| Little Evil Wing | Sell price changed to 1000z | |
Modified Cards
The MVP cards moved out of here
The Cheffenia MVP cards and their Sealed versions were redone and now have their own page, with each card's effect, where it's equipped and the skills it grants: MVP Cards.
| Sprite | Name | Effect |
|---|---|---|
| Arclouze Card | Reduces damage from Small monsters by 25% (previously DEF +2, MDEF +3 on a shield +5 or lower). | |
| Savage Bebe Card | On dealing damage: 10% chance to inflict Stun on the target (previously 5%). | |
| Ghoul Card | DEF +1, immune to Poison (previously +20% resistance). | |
| Familiar Card | On dealing damage: 10% chance to inflict Blind on the target (previously 5%). ATK +5. | |
| Bow Guardian Card | Double Strafe(Double strafing) +20%, Blitz Beat (Blitz Beat) +10% (previously CRIT +5, HIT +5, Arrow Shower +50%). | |
| High Orc Card | Reduces damage from Large monsters by 15% (previously DEF +1, reflects 5% melee damage). | |
| Boa Card | On dealing damage: 20% chance to inflict Poison on the target (previously 5%). ATK +5. | |
| Kasa Card | DEX +1, MATK 1, Cast time -2% (previously 5% chance to auto-cast Fire Bolt/Fire Ball level 5). | |
| Magnolia Card | On dealing damage: 10% chance to inflict Curse on the target (previously 5%). ATK +5. | |
| Marina Card | On dealing damage: 10% chance to inflict Freeze on the target (previously 5%). ATK +5. | |
| Metaller Card | On dealing damage: 10% chance to inflict Silence on the target (previously 5%). ATK +5. | |
| Plankton Card | On dealing damage: 10% chance to inflict Sleep on the target (previously 5%). ATK +5. | |
| Sidewinder Card | Double Attack with a 10% chance (previously 5%). If Thief class/evolutions: 70% chance. Works with the skill learned (the original didn't work). | |
| Sting Card | Reduces damage from Medium monsters by 15% (previously DEF +2, MDEF +5 at refine +9). | |
| Andre Larva Card | INT +1, Max SP +10 (same as the original). | |
| Valkyrie Card | ATK +10, physical damage +20% against Large monsters (ReClassic exclusive card). | |
| Metaling Card | Increases damage dealt by the Alchemist's Homunculus by 25%; now a Garment card. | |
| Bloody Knight Card | ATK +40, 2% chance to cast Meteor Storm level 1 on attack (original: just Meteor Storm). | |
| Stormy Knight Card | 5% chance to cast Storm Gust level 2 on attack (previously 2%). 30% chance of Freeze (previously 20%). | |
| Doppelganger Card | ASPD +20% (previously +10%). | |
| Atroce Card | ATK +60 (previously ATK +25 with a 5% chance of ASPD +100% for 10s). | |
| Moonlight Flower Card | Movement speed +30. | |
| Lady Tanee Card | HP -15% (previously -40%), SP +50%, 2% chance to drop a Banana, Bananas heal 100% more. | |
| Drake Card | No size penalty. +15% physical and magic damage against every size (originally: just no penalty). | |
| Lord of the Dead Card | 9-cell splash on attack. HIT -10 (same as the original). | |
| Evil Snake Lord Card | INT +6 (previously 3). | |
| Detardeurus Card | Immune to Freeze. 5% chance to cast Land Protector level 5 on receiving a spell (previously level 1). Removed the MDEF -20 penalty. | |
| Venatu Card | CRIT +3, ASPD +3%. Became a Headgear card (previously an Armor card, with LUK proportional to AGI). | |
| Dimik Card | Max HP +3%, Neutral property resistance +3%. Became a Headgear card (previously an Armor card, with VIT proportional to refine). | |
| Apocalipse Card | Max HP +10%. At refine +9, enables Endure level 5 (previously VIT +2 and Max HP +800 above +8). | |
| Permeter Card | Reduces damage from the Shadow and Undead properties by 15%. Grand Cross and Sacred Cross damage +10% (new effect). | |
| Freezer Card | Max HP +300, cast time -10% (previously Max HP +300 and Bash +10% at refine +9). | |
| Heater Card | Max SP +100, SP recovery +10% (previously CRIT +3 and Perfect Dodge +3 for Swordman). | |
| Archdam Card | ATK +15 and MATK +15, no cast penalty (previously ATK +10 with cast time +20%). | |
| Combination: Permeter + Freezer + Heater + Archdam | INT +2, STR +2, DEF +2, Grand Cross and Sacred Cross damage +30%, SP consumption -10%, cast time -10% and +15% shield block chance (new combination). | |
| Vesper Card | DEX +2, ignores 30% of Bosses' DEF and MDEF, physical and magic damage +20% against Bosses (previously just DEX +2 and 30% MDEF ignored). | |
| Vanberk Card | STR +2, ATK +15. On attack: 0.5% chance of CRIT +100 for 2 seconds. While the effect is active, new triggers don't refresh the duration. | |
| Isilla Card | INT +2, MATK +15. On casting a spell: 50% chance of cast time -50% and Flee +30 for 5 seconds (the MATK is new). | |
| Echio Card | ATK +15. Swordman class and evolutions: Max HP +12% (previously Max HP +500). | |
| Gloom Under Night Card | Damage +40% against the Holy and Shadow properties and against the Angel and Demon races, now also on magic damage (previously physical only). | |
| Beholder Card | Enables Cast Cancel (Cast Cancel) level 1 and Dispell level 1 (the Desencantar is new). | |
| Mimic Card | On killing a monster: 0.5% chance to get an Old Blue Box (previously 0.1%). | |
| Myst Case Card | On killing a monster: 0.7% chance to get a Gift Box (previously 0.3%). | |
| Tower Keeper Card | INT +1, cast time -10% (previously -5%) and after-skill delay -2%. New combination with Alarm Card: DEF +6 and MDEF +6. | |
