ReClassic

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Traditional Item Rebalance

Description of the Changes

The equipment shown in this table has been modified to improve its performance in combat. The changes were made mainly with a focus on upgrading level 3 and 4 weapons dropped by strong monsters and MVPs. The changes include increased attack (ATK), extra effects added, additional slots included, and even updates to weapon levels. Drop rates and the monsters that drop certain items were also updated, making this equipment more accessible or rarer as needed.

General Changes

  • Two-Handed Swords have no damage penalty based on monster size.
  • Staves get MATK +1% per refine level.
  • Books get MATK +15% base and MATK +1% per refine level.

Death Note and Haunted Touch

Death Note Haunted Touch
Ancient Spirits Set

When using Soul Strike with the Death Note [2] and at least one Haunted Touch [1], the Sage creates a 7x7 Funeral Field beneath them for 20 seconds. Within the field, new casts do not recreate the visual effect.

  • Within the Funeral Field, damage from the Ghost, Shadow, and Undead properties increases by 50%.
  • Ancient Spirits hits a 5x5 area within the field.
  • The Death Note grants +50% damage to Ancient Spirits, plus 25% at +7 and 25% at +9. At +9, it also grants 15% magic damage.
  • Each Haunted Touch grants +25% damage to Ancient Spirits. With the Death Note +10, each glove also reduces after-cast delay by 50%; two of them add up to 100%.
  • The Death Note has a 0.3% chance to cause Coma on common monsters when using Ancient Spirits.

Modified Weapons

IconNamePrevious ATKModified ATKEffectWeightWeapon LevelRequired LevelJobsSlotsHow to Obtain
Daggers
1240.gifPrincess Knife [1]84188All stats +14041Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes1 (was 0)
1237.gifGrimtooth [1]180260Defense -50%, Flee +10, Perfect Dodge +540436Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes1 (was 0)
1232.gifAssassin's Dagger [1]140140Max HP +20%, Max SP +15%60436Assassin1 (was 0)
1231.gifBazerald70170INT + 5, MATK + 10%50436Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes0
1222.gifDamascus [1]118158804 (was 3)24Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes2
1219.gifGladius [2]10513070324Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes3
1236.gifSucsamad [1]140175Indestructible, +10% damage against Wind and Earth property monsters80436Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes1 (was 0)
1234.gifMoonlight Dagger5050Regenerates 5 SP on attack, Max SP +10%70436Swordman, Mage, Archer, Merchant, Thief classes and their advanced classes0
Bows
1724.pngDragon Wing [1]100100Ignores DEF of Dragon race monsters. Chance for Dragons to drop an additional item.120460Archer, Rogue classes and their advanced classes1 (was 0)
1734.pngOrc Bow120135Chance for monsters to drop arrows when killed.160365Archer, Rogue classes and their advanced classes0Source to be confirmed
1713.gifArbalest Bow [1]90105DEX +2100333Archer, Rogue classes and their advanced classes2
1718.gifHunting Bow [2]1251351504 (was 3)33Hunter1
1719.pngRoguemaster's Bow [2]75140Range: 11 cells50437Thief, Rogue classes and their advanced classes2
1720.gifRudra Bow [1]150180INT +5120448Archer, Rogue classes and their advanced classes1 (was 0)
1722.gifBallista145190350477Hunter, Bard and Dancer1 (was 0)
1721.gifRepeating Crossbow [1]95125Range: 9 cells100355Thief, Rogue classes and their advanced classes1
  • Sold by NPC Merchant
1714.gifGakkung Bow [1]100115110333Archer, Rogue classes and their advanced classes2
Staves
1472.pngCabalistic Staff2525INT +5, AGI +2, MATK +18%. +1% MATK per refine level.140373Mage, Priest classes and their advanced classes0
1603.pngRod1515MATK +15%. +1% MATK per refine level.4011All classes that can use a Staff0Source to be confirmed
1614.gifWand of Occult [3]7575MATK +15%, INT +370324Acolyte, Mage classes and their advanced classes1
1473.gifSphinx Staff [2]120120MATK +20%, INT +6, DEX +270490Mage classes and their advanced classes0
1644.gifPiercing Staff [2]8080MATK +15%. INT +4. Ignores 5% of MDEF from normal monsters, bosses and players. Every refine from +7 onward: Ignores an additional +2% MDEF50370Acolyte, Mage classes and their advanced classes2 (was 0)
Whips
1970.pngShadow Whip [2]150150Musical Strike pushes the target back +2 cells and deals +10% damage.110465Dancer2 (was 0)
1974.pngCarrot Whip [1]185185Refine +9: gains ATK according to the weapon's refine level.130470Dancer1 (was 0)
1956.gifRante Whip13516290330Dancer1
1960.gifWhip [1]120130INT +270330Dancer2
Swords
1136.pngSolar Sword85180Fire property. 10% chance to absorb HP from the target on attack. Loses 15 SP every 10 seconds.120440Swordman, Merchant, Thief classes and their advanced classes0
1142.pngOrnamented Sword [1]104174Small chance for monsters to drop gems when killed.220368Swordman, Merchant, Thief classes and their advanced classes1 (was 0)
1158.pngTwo-Handed Sword [2]160175No damage penalty based on monster size.220333Swordman classes and their advanced classes2
1165.pngMasamune [1]200200Flee +30, ASPD +2. No damage penalty based on monster size.100448Swordman classes and their advanced classes1 (was 0)
1170.gifKatzbalger175250VIT +5, DEF +10. No damage penalty based on monster size.200448Swordman classes and their advanced classes0
1163.gifClaymore180210Increases the damage of Bowling Bash by 10%250433Knight, Crusader2
1135.gifCutlus150150STR +2, DEF +1. Enables the skill Bash at level 10 (was 5)90415 (was 40)Novice. Swordman, Merchant, Thief classes and their advanced classes1 (was 0)
1129.gifFlamberge150190Increases the damage of the skill Bowling Bash by 10%150433Knight, Crusader2
1160.gifBroadsword [1]140155DEF +5200333Swordman classes and their advanced classes2
1124.gifOrcish Sword [1]90150Indestructible. Enables the skill Magnum Break at level 108035Novice, Swordman, Merchant, Thief, and their evolutions1 (was 0)
1123.gifHaedonggum [1]120160INT +390327Swordman, Merchant, Thief, and their evolutions2
1126.gifSaber [2]115135100327Swordman, Merchant, Thief, and their evolutions3
1119.gifTsurugi [1]130165120327Swordman, Merchant, Thief, and their evolutions2
1171.gifZweihander200300Indestructible. Increases the damage of the skill Bowling Bash by 10%220448Swordman and its evolutions0
1143.pngGaia Sword [2]115180550474Swordman, Merchant, Thief, and their evolutions2
ice_falchion.pngIce Falchion [2]100100Water property. Enables Cold Bolt Lv. 10 (was Lv. 3). Auto casts Cold Bolt Lv. 10 on attack (was Lv. 3). 5% chance to inflict Freeze on the target. 0.1% chance to inflict Freeze on the user.60440Swordman, Merchant, Thief, and their evolutions0
fire_brand.pngFireblend [2]100100Fire property. Enables Firebolt Lv. 10 (was Lv. 3). Auto casts Firebolt Lv. 10 on attack (was Lv. 3).50440Swordman, Merchant, Thief, and their evolutions0 Instruments
1906.pngLute [3]10511550214Bard3
1918.pngOriental Lute [2]150150Musical Attack pushes the target back +2 cells and deals +10% damage.120465Bard2 (was 0)
1922.pngDark Violin [2]150150Musical Attack pushes the target back +2 cells and deals +10% damage.120465Bard2
1910.gifHarp [1]114130INT +290327Bard2
1908.gifGuitar14216290327Bard1
Katars
1262.pngLoki's Claw1152353% chance to inflict Bleeding on the target on attack.120355Assassin0
1263.pngProfane Touch151191Shadow property. 2% chance to inflict Curse on attack. CRIT -1. Indestructible.125470Assassin0
1255.gifJamadhar165205150333Assassin1
1271.gifHemorrhage [2]120170Refine +9: CRIT +5170455Assassin1
1264.gifSpecialty Jur [4]90105On attack: 20% chance to inflict [Poison] on the target.8011Assassin4
1253.gifKatar [1]148165DEX +1120333Assassin2
1258.gifKatar of Raging Blaze [2]105165Fire property. On attack: Chance to inflict Silence on the target1204 (was 3)55Assassin2 (was 0)
1257.gifKatar of Dusty Thornbush [2]105165Earth property. On attack: Chance to inflict Blind on the target1204 (was 3)55Assassin2 (was 0)
1259.gifKatar of Piercing Wind [2]105165Wind property. On attack: Chance to inflict Sleep on the target1204 (was 3)55Assassin2 (was 0)
1256.gifKatar of Frozen Icicle [2]105165Water property. On attack: Chance to inflict Freeze on the target1204 (was 3)65Assassin2 (was 0)
1260.pngSharpened Ghoul Leg Bone [2]105165Undead property.1204 (was 3)65Assassin2 (was 0) Spears
1463.pngHalberd [1]165170250333Swordman and its evolutions1Source to be confirmed
1469.pngLonginus's Spear180260Shadow property. +10% damage against the Demi-Human, Player and Angel races.250448Swordman and its evolutions0Source to be confirmed
1470.pngBrionac190245Holy property. Enables Heal level 5. Chance to auto cast Soul Strike level 3 on attack. +5% damage against Bosses.300448Swordman and its evolutions0Source to be confirmed
1474.gifGae Bolg160200Ignores DEF of monsters of the Dragon race. +10% damage against Bosses.200460Swordman and its evolutions0
1478.gifAhlspiess150150100465Knight, Crusader, and their evolutions0
1417.gifBardiche [2]160200STR +1, INT +2, DEX +1. Adds 10% to damage dealt to monsters of the Demi-Human race380471Swordman and its evolutions1
1471.gifHellfire [2]200250STR +3. On attack: Chance to auto cast Fireball level 3350448Swordman and its evolutions0
1476.gifCrescent Scythe180220CRIT +30, Hit +10250448Swordman and its evolutions1
1411.gifLance [1]185205250433Swordman and its evolutions1 (was 0)
1479.gifSpectral Spear170230Resistance: Shadow, Undead and Demon +10%. Physical Damage: Demon, Shadow +20%200475Swordman and its evolutions0
1461.gifTrident [2]150165120333Swordman and its evolutions3
1468.gifZephyrus [3]170220Wind property. On attack: Chance to auto cast Thunder storm level 3120448Swordman and its evolutions0
Books
1565.gifLedger of Death [2]137137MATK +20%, DEX +3, INT +3, MATK and Attack Speed +1% per refine. Specializes in Soul Strike and forms a set with Haunted Touch [1]. See all the set's effects.100485Priests, Sages2
Axes
1366.gifLight Epsilon180240Holy property. Enables the Heal skill at level 3. Increases damage against the Demon race by 3%230444Swordman, Merchant and their advanced classes0
1369.gifGuillotine215300Cannot be broken. When attacking Demi-Humans: Recovers 2 SP, small chance of causing Coma to the enemy. When defeating Demi-Humans: Recovers 20 SP300444Swordman, Merchant and their advanced classes0
1370.gifDoom Slayer1010Removed ASPD penalty. SP Cost +100%. STR >= 95: ATK +290. When performing an attack: 30% chance to stun the target, small chance to break the opponent's armor600480Swordman, Merchant and their advanced classes1 (was 0)
1361.gifTwo-Handed Axe [1]185200250330Swordman, Merchant and their advanced classes2
1363.gifBloody Axe170250STR +10. Increases movement speed400444Swordman, Merchant and their advanced classes0
1374.gifTomahawk [1]165260Wind property. Enables the use of the Tomahawk Throwing skill at level 1250444Swordman, Merchant and their advanced classes1 (was 0)
1365.gifSabbath120190CRIT +50 against Undead. Small chance to inflict [Coma] on Undead opponents.230444Swordman, Merchant and their advanced classes0
Maces
1526.pngSlaughter Mace145165Cannot be broken. +15% damage against Undead, 10% chance of Coma against Undead, +5% EXP from Undead.100440Acolytes, Priests and Monks0Source to be confirmed
1527.pngQuadrille165185+10% damage against the Undead, Demi-Human and Player races. +10% Earth property damage.90440Acolytes, Priests and Monks0Source to be confirmed
1528.pngGreat Cross140180Holy property. Enables Turn Undead level 3 and a chance to auto cast it when attacking. Drains and grants SP when hitting Undead.150440Acolytes, Priests and Monks0Source to be confirmed
1530.pngMjolnir250350Wind property. DEX +40, STR +15, ASPD +10%. Cannot be broken.600495Swordman, Merchant and their advanced classes0Source to be confirmed
1531.pngMonkey Spanner1151651% chance to cause Blind, Stun, Poison and Freeze on the target when attacking.250355Acolytes, Priests and Monks0
1522.gifStunner13515510% chance to cause Stun on the target when performing attacks2004 (was 3)27Acolytes and their advanced classes2
1523.pngSpiked Club [2]70140CRIT +40, DEF -66%200440Acolytes and their advanced classes0
1520.gifChain [2]8410480214Acolytes and their advanced classes3
1514.gifMorning Star [1]110125150327Acolytes and their advanced classes2
1539.gifGolden Mace [2]110170Increases damage against the Undead race by 10%80440Acolytes and their advanced classes1
1525.gifLong Mace1351653 cell range. Reduces ranged damage by 10%80440Acolytes and their advanced classes0
Knuckles
1816.gifInsane Fury [2]120160Attack Speed +15% (was 12)50436Priests, Monks1 (was 0)
1807.gifFist11513065324Priests, Monks0
  • Sold by Merchant NPC

Other Modified Equipment

SpriteNamePrevious DEFModified DEFEffectWeightRequired LevelClassesSlotsHow to Obtain
Accessories
2644.pngThe Sign00+7% damage against all races, MATK +7%.00All Jobs0Source to be confirmed
2654.pngShinobi Belt [1]11STR +1, AGI +1, MDEF +1.3030Thieves, Ninjas and their evolutions1 (was 0)
2673.pngShining Ring [1]00ATK +10, STR +1, DEX +1, +5% SP recovery.1048All Jobs1 (was 0)
2709.png5th Anniversary Coin00ATK +5%, MATK +5%.00All Jobs0Source to be confirmed
2714.gifPendant of Knowledge [1]00MATK +3%, INT +1, DEX +1, +5% SP recovery.100All Jobs1
2741.pngZero Ring [1]00All stats +2, uninterruptible cast. Enables level 3 Heal, level 2 Teleport and level 1 Hiding.100All Jobs1 (was 0)
2749.pngLinen Glove [1]11MDEF +2, AGI +2, DEX +1.1290Various 2nd classes1
2763.pngNeo Skull Ring00ATK +5%, MATK +5%, Max HP +5%, +Healing, enables level 1 Detect.095All Jobs0Source to be confirmed
2679.gifResonance Ring [1]22Skills ignore 5% of the target's MDEF. Increases the damage of the Storm Gust skill by 10%.101All Jobs 1-2 and 2-20
2678.gifFlame Lord's Ring [1]22Skills ignore 5% of the target's MDEF. Increases the damage of the Meteor Storm skill by 10%.101All Jobs 1-2 and 2-20
2640.gifKafra Ring12All stats +1. MDEF + 2200All Jobs except Novice0
2718.gifLunatic Brooch [1]00DEX +1, SP+50, SP Recovery +5% (was 10). No longer needs to be worn as a set with Luna Bow [2].2065Archer and evolutions1
2701.gifOrleans Gloves [1]00DEX +2. Magic Damage +3%1090All Jobs, except Novice1
2671.gifPulling Gloves [1]00DEX +1, Ranged physical damage +3%, Blitz Beat damage +3%1065Archers and Evolutions.1
Armor
2319.pngShining Jacket [1]77MDEF +10. 3% chance to blind the attacker when hit.25060All Jobs1
2353.pngOdin's Blessing [1]6725065All Jobs1
2357.gifValkyrie Armor [1]66ATK +10, All stats +1, cannot be broken. Refine +7: resistance to Silence or Stun depending on class.2801All Jobs1
2388.gifKandura [1]40DEX +1, STR +1, ATK +10, Flee +5, ASPD +3%. DEF -8, HP -3003070All Jobs except Novice1
2392.gifPanty44When worn with Undershirt: AGI +5, Flee +10100All Jobs1
2367.gifMarksman's Outfit [1]33Increases the damage of Blitz Beat by 2% for every 7 points of base LUK.7575Hunter1
2318.pngNoble Vestment [1]88ATK +10, INT +1, MDEF+525070Merchant and its evolutions1
Helms
2244.pngBig Ribbon [1]22MDEF +3.200All Jobs1 (was 0)
2250.pngCute Ribbon [1]11Max SP +20.100All Jobs1 (was 0)
2686.pngDark Glasses [A]22ATK +5, MATK +2%.01All Jobs0Source to be confirmed
Shields
2109.pngGrimoire [1]33INT +1, MDEF +2.1000Mages and evolutions1 (was 0)
2114.pngStone Buckler [1]33Reduces damage taken from Large size monsters by 5%. MDEF +5.15065All Jobs1
2115.pngValkyrja's Shield [1]33Resistance +20% to Water, Fire, Shadow and Undead. MDEF +5. Refine +9: +5% resistance to Neutral.5065All Jobs1
2126.pngImpetuous Vambrace [1]30ASPD +1 (plus an additional +1 with refine +7).200All Jobs1 (was 0)Source to be confirmed
2110.gifDivine Herald [1]55Cannot be broken. STR +2, VIT +2, MDEF+314083Knights1 (was 0)
2111.gifSacred Mission [1]55Cannot be broken. INT +2, VIT +2, MDEF+314083Crusaders1 (was 0)
Garments
2524.gifValkyrja's Manteau [1]33Cannot be broken. Depending on class: resistance to Neutral per refine, or ATK per refine.501All Jobs1
2541.pngAsprika's Manteau55MDEF +5, Flee +30, enables level 1 Teleport, cannot be broken. -30% melee damage of all elements.4094All Jobs0Source to be confirmed
2554.pngNidhoggur's Shadow Garb [1]55Max SP depending on level/refine, MDEF +3, chance to drain SP when attacking. Refine +9: +7% resistance to all elements.4090All Jobs1
2547.gifUndershirt22MDEF+1. When worn with Pantie: AGI +5, Flee +10150All Jobs1
2509.pngSurvivor's Manteau [1]00VIT +10. MDEF +5. Set with Survivor's Rod (Dex): Max HP +300. Magic damage -5%. For every refine up to +10: Magic damage +1%. From +7 onward: Neutral resistance +5%5575Mage and evolutions1
2513.gifCelestial Maiden's Robe [1]33AGI +2, Flee +75080All Jobs except Novice1
Shoes
2421.gifValkyrja's Shoes [1]44Cannot be broken. Max HP +5 per base level, Max SP +2 per job level. Refine +9: Max HP +300, Max SP +100.501All Jobs1
2415.gifBunny Slippers [1]30All Stats +1, MDEF+53030All Jobs except Novice1

Sell Price Changes

SpriteNameChange
526.pngRoyal JellySell price changed to 2,750z
748.pngWitherless RoseSell price changed to 23,000z
749.pngFrozen RoseSell price changed to 14,000z
7053.pngCyfarSell price changed to 311z
969.pngGoldSell price changed to 85,000z
747.pngCrystal MirrorSell price changed to 5,750z
746.pngGlass BeadSell price changed to 550z
7065.pngSea-otter FurSell price changed to 345z
734.pngRed FrameSell price changed to 900z
522.pngMastela FruitSell price changed to 0z
539.gifPiece of CakeSell price changed to 1,150z
706.gifFour-Leaf CloverSell price changed to 25,000z
720.gifAquamarineSell price changed to 2,000z
722.gifPearlSell price changed to 2,500z
726.gifSapphireSell price changed to 2,500z
728.gifTopazSell price changed to 2,500z
718.gifGarnetSell price changed to 2,500z
721.gifEmeraldSell price changed to 2,500z
727.pngOpalSell price changed to 2,500z
723.gifRubySell price changed to 2,500z
725.pngSardonyxSell price changed to 2,500z
729.gifZirconSell price changed to 2,500z
732.gif3carat DiamondSell price changed to 17,500z
732.gif2carat DiamondSell price changed to 7,500z
732.gif1carat DiamondSell price changed to 3,750z
745.pngWedding BouquetSell price changed to 4,000z
993.gifGreen LiveSell price changed to 250z
7115.gifHarpy FeatherSell price changed to 350z
7116.gifHarpy TalonSell price changed to 350z
7120.gifBurning HorseshoeSell price changed to 325z
1039.gifLittle Evil WingSell price changed to 1000z

Modified Cards

The MVP cards moved out of here

The Cheffenia MVP cards and their Sealed versions were redone and now have their own page, with each card's effect, where it's equipped and the skills it grants: MVP Cards.

SpriteNameEffect
3.gifArclouze CardReduces damage from Small monsters by 25% (previously DEF +2, MDEF +3 on a shield +5 or lower).
3.gifSavage Bebe CardOn dealing damage: 10% chance to inflict Stun on the target (previously 5%).
3.gifGhoul CardDEF +1, immune to Poison (previously +20% resistance).
3.gifFamiliar CardOn dealing damage: 10% chance to inflict Blind on the target (previously 5%). ATK +5.
3.gifBow Guardian CardDouble Strafe(Double strafing) +20%, Blitz Beat (Blitz Beat) +10% (previously CRIT +5, HIT +5, Arrow Shower +50%).
3.gifHigh Orc CardReduces damage from Large monsters by 15% (previously DEF +1, reflects 5% melee damage).
3.gifBoa CardOn dealing damage: 20% chance to inflict Poison on the target (previously 5%). ATK +5.
3.gifKasa CardDEX +1, MATK 1, Cast time -2% (previously 5% chance to auto-cast Fire Bolt/Fire Ball level 5).
3.gifMagnolia CardOn dealing damage: 10% chance to inflict Curse on the target (previously 5%). ATK +5.
3.gifMarina CardOn dealing damage: 10% chance to inflict Freeze on the target (previously 5%). ATK +5.
3.gifMetaller CardOn dealing damage: 10% chance to inflict Silence on the target (previously 5%). ATK +5.
3.gifPlankton CardOn dealing damage: 10% chance to inflict Sleep on the target (previously 5%). ATK +5.
3.gifSidewinder CardDouble Attack with a 10% chance (previously 5%). If Thief class/evolutions: 70% chance. Works with the skill learned (the original didn't work).
3.gifSting CardReduces damage from Medium monsters by 15% (previously DEF +2, MDEF +5 at refine +9).
3.gifAndre Larva CardINT +1, Max SP +10 (same as the original).
3.gifValkyrie CardATK +10, physical damage +20% against Large monsters (ReClassic exclusive card).
3.gifMetaling CardIncreases damage dealt by the Alchemist's Homunculus by 25%; now a Garment card.
3.gifBloody Knight CardATK +40, 2% chance to cast Meteor Storm level 1 on attack (original: just Meteor Storm).
3.gifStormy Knight Card5% chance to cast Storm Gust level 2 on attack (previously 2%). 30% chance of Freeze (previously 20%).
3.gifDoppelganger CardASPD +20% (previously +10%).
3.gifAtroce CardATK +60 (previously ATK +25 with a 5% chance of ASPD +100% for 10s).
3.gifMoonlight Flower CardMovement speed +30.
3.gifLady Tanee CardHP -15% (previously -40%), SP +50%, 2% chance to drop a Banana, Bananas heal 100% more.
3.gifDrake CardNo size penalty. +15% physical and magic damage against every size (originally: just no penalty).
3.gifLord of the Dead Card9-cell splash on attack. HIT -10 (same as the original).
3.gifEvil Snake Lord CardINT +6 (previously 3).
3.gifDetardeurus CardImmune to Freeze. 5% chance to cast Land Protector level 5 on receiving a spell (previously level 1). Removed the MDEF -20 penalty.
3.gifVenatu CardCRIT +3, ASPD +3%. Became a Headgear card (previously an Armor card, with LUK proportional to AGI).
3.gifDimik CardMax HP +3%, Neutral property resistance +3%. Became a Headgear card (previously an Armor card, with VIT proportional to refine).
3.gifApocalipse CardMax HP +10%. At refine +9, enables Endure level 5 (previously VIT +2 and Max HP +800 above +8).
3.gifPermeter CardReduces damage from the Shadow and Undead properties by 15%. Grand Cross and Sacred Cross damage +10% (new effect).
3.gifFreezer CardMax HP +300, cast time -10% (previously Max HP +300 and Bash +10% at refine +9).
3.gifHeater CardMax SP +100, SP recovery +10% (previously CRIT +3 and Perfect Dodge +3 for Swordman).
3.gifArchdam CardATK +15 and MATK +15, no cast penalty (previously ATK +10 with cast time +20%).
3.gifCombination: Permeter + Freezer + Heater + ArchdamINT +2, STR +2, DEF +2, Grand Cross and Sacred Cross damage +30%, SP consumption -10%, cast time -10% and +15% shield block chance (new combination).
3.gifVesper CardDEX +2, ignores 30% of Bosses' DEF and MDEF, physical and magic damage +20% against Bosses (previously just DEX +2 and 30% MDEF ignored).
3.gifVanberk CardSTR +2, ATK +15. On attack: 0.5% chance of CRIT +100 for 2 seconds. While the effect is active, new triggers don't refresh the duration.
3.gifIsilla CardINT +2, MATK +15. On casting a spell: 50% chance of cast time -50% and Flee +30 for 5 seconds (the MATK is new).
3.gifEchio CardATK +15. Swordman class and evolutions: Max HP +12% (previously Max HP +500).
3.gifGloom Under Night CardDamage +40% against the Holy and Shadow properties and against the Angel and Demon races, now also on magic damage (previously physical only).
3.gifBeholder CardEnables Cast Cancel (Cast Cancel) level 1 and Dispell level 1 (the Desencantar is new).
3.gifMimic CardOn killing a monster: 0.5% chance to get an Old Blue Box (previously 0.1%).
3.gifMyst Case CardOn killing a monster: 0.7% chance to get a Gift Box (previously 0.3%).
3.gifTower Keeper CardINT +1, cast time -10% (previously -5%) and after-skill delay -2%. New combination with Alarm Card: DEF +6 and MDEF +6.