ReClassic

Command Palette

Search for a command to run...

Perpetual Hat Forge

Traveling Blacksmith

Traveling Blacksmith in ReClassic
Traveling Blacksmith in ReClassic
Traveling Blacksmith is an NPC specialized in forging powerful equipment using the rare material called Abismalita. She offers two main types of services:

Functions

ServiceDescription
Forge of Perpetual Hats
  • To forge a Perpetual Hat, the player will need:
    • 1 aoagolden.png Unstable Equipment
    • 1 2285.gif Equivalent common equipment
    • 5 abismalita.png Abismalitas
    • ? 1059.gif Common items dropped by monsters
  • The available Perpetual Hats vary according to the NPC's different locations in Rune Midgard.
Forge Golden Mystic Orb
Creating Orbs
  • To create an orb, the player will need:
  • There's a 20% chance of failure in the orb creation process, resulting in the loss of the ore.
  • On success, the NPC generates a random orb of the chosen equipment type.
  • Created orbs offer different bonuses and can be equipped on all equipment except Hats and Accessories.
  • The available orbs vary according to the NPC's different locations in Rune Midgard.

Locations and Active Hours

The Traveling Blacksmith appears in different locations and times, offering different types of upgrade orbs. Each location has specific hours during which the NPC is available:
ImageLocationCoordinatesActive HoursAvailable OrbsPerpetual Hats that can be forged
prt_fild01.gifprt_fild01141 36600:00 - 02:30, 12:30 - 15:00Armor
mjolnir_12.gifmjolnir_1249 1802:30 - 05:00, 15:00 - 17:30Footgear
gef_fild09.gifgef_fild09298 5705:00 - 07:30, 17:30 - 20:00Garment
beach_dun3.gifbeach_dun393 26907:30 - 10:00, 20:00 - 22:30Shields
glast_01.gifglast_0140 36610:00 - 12:30, 22:30 - 00:00Weapons

Upgrade Orbs

Orbs can be applied once to armor, footgear, garments, shields and weapons through the NPC Enchantress Rebeca, and each type of orb offers a specific bonus. Warning: once an orb is applied to a piece of equipment, there's no way to remove it! Below are the bonuses that can be assigned with each type of orb:
ImageEquipmentOrb Bonuses (Refine +0 to +6)Orb Bonuses (Refine +7 or +8)Orb Bonuses (Refine +9 or +10)
7256.gifArmor
  • +450 Weight Limit
  • +2% Max HP
  • +6% SP Recovery
  • +3% Max SP
  • +3% ASPD
  • +900 Weight Limit
  • +4% Max HP
  • +12% SP Recovery
  • +6% Max SP
  • +6% ASPD
  • +1350 Weight Limit
  • +6% Max HP
  • +18% SP Recovery
  • +9% Max SP
  • +9% ASPD
7258.gifFootgear
  • +150 Max HP
  • +35 Max SP
  • +10 Hit
  • +300 Max HP
  • +70 Max SP
  • +20 Hit
  • +450 Max HP
  • +105 Max SP
  • +30 Hit
7257.gifGarment
  • +3% resistance to Neutral property
  • +10 Flee
  • +4 Critical Rate
  • +5% resistance to Neutral property
  • +20 Flee
  • +7 Critical Rate
  • +7% resistance to Neutral property
  • +30 Flee
  • +10 Critical Rate
7259.gifShields
  • +2% resistance to short-range physical damage
  • +3% resistance to magic and long-range physical damage
  • -2% after-cast delay
  • +4% resistance to short-range physical damage
  • +6% resistance to magic and long-range physical damage
  • -4% after-cast delay
  • +6% resistance to short-range physical damage
  • +9% resistance to magic and long-range physical damage
  • -6% after-cast delay
7261.gifWeapons
  • +15 ATK
  • 1% chance to drain 3% of damage as SP
  • 5% chance to drain 6% of damage as HP
  • +3% MATK
  • +2 DEX
  • +25 ATK
  • 1% chance to drain 5% of damage as SP
  • 6% chance to drain 8% of damage as HP
  • +5% MATK
  • +3 DEX
  • +40 ATK
  • 2% chance to drain 7% of damage as SP
  • 7% chance to drain 10% of damage as HP
  • +7% MATK
  • +4 DEX